The live demo is super fun (I really hope this does not kill it) : https://affinelayer.com/pixsrv/
Image-to-image translation in PyTorch
11–20 of 20 posts
Re: Image-to-image translation in PyTorch
#12Serious question, can graphics rendering in games be replace with a technology like these? Then the developer will train a model to convert a simple low poly count 3d image to a very beautiful looking image, and gamer's PC will use those weights on the fly to make the game look beautiful. No need for expensive GPUs (as long as NN predictions are easy)
>No need for expensive GPUs These techniques require expensive GPUS. Even with top of the line hardware it takes a few seconds per frame. Perhaps something like this could be used to assist animators and modelers though.
In fact, let's stimulate this to make sure GPUs get even faster and have more memory.
GP is wrong in that GPUs won't be needed but that doesn't make it a bad idea as such.
Re: Image-to-image translation in PyTorch
#13Earlier quoted context omitted.
>No need for expensive GPUs These techniques require expensive GPUS. Even with top of the line hardware it takes a few seconds per frame. Perhaps something like this could be used to assist animators and modelers though.
But you'd only have to render the level once , after that it's all textures to be slapped on polygons. And those 'expensive GPUs' are pretty much there in that context since they were designed for games to begin with. In fact, let's stimulate this to make sure GPUs get even faster and have more memory. GP is wrong in that GPUs won't be needed but that doesn't make it a bad idea as such.
No, then you'd have textures on low resolution polygons. That's using the method during production, not in the renderer. If you want this method to improve image rendering it needs to happen as part of the render ie every frame.
Re: Image-to-image translation in PyTorch
#14Re: Image-to-image translation in PyTorch
#15This is almost scary if you think about it, because this is in its infancy. In 5, 10, 15 years, will any photo be able to be authenticated? Will this be doable in real-time at high resolution, on live video feeds? Will we be able to believe anything but our own eyes?
Re: Image-to-image translation in PyTorch
#16I admit it's exciting to zoom in on that little zebra video, but the RealVideo sizing makes it hard to characterize artifacts.
Some papers include dozens of images at 32x32 and I wonder if people really stop to look at them.
A small price to pay I guess. Most first worldish problem ever?
Re: Image-to-image translation in PyTorch
#17https://github.com/junyanz/pytorch-CycleGAN-and-pix2pix/raw/...
Re: Image-to-image translation in PyTorch
#18This is almost scary if you think about it, because this is in its infancy. In 5, 10, 15 years, will any photo be able to be authenticated? Will this be doable in real-time at high resolution, on live video feeds? Will we be able to believe anything but our own eyes?
(Ian M. Banks touches on this in his book, Player of Games, where a drone blackmails a character by making a recording of that character misbehaving that is high-enough resolution that it couldn't be faked in the time available.)
Re: Image-to-image translation in PyTorch
#19Re: Image-to-image translation in PyTorch
#20Serious question, can graphics rendering in games be replace with a technology like these? Then the developer will train a model to convert a simple low poly count 3d image to a very beautiful looking image, and gamer's PC will use those weights on the fly to make the game look beautiful. No need for expensive GPUs (as long as NN predictions are easy)
However in terms of realism, we are already at a quality that will be hard to beat.