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Switch Is Nintendo's 'Fastest Selling' System in History

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Re: Switch Is Nintendo's 'Fastest Selling' System in History

#131
post #68
post #56

Earlier quoted context omitted.

I'm 95 hours into BoTW and still going very strong. For me that is unheard of, as I typically get board of adventure/rpg type games (I'm more into arcade style games). My concern with the Switch though is it's the same problem the Wii U had: Nintendo is likely the only company that will really make AAA games for it, and they can only make so many games. The next game I'm looking forward to comes in December (Mario),…

I could be wrong on this, but my understanding was that several third-party publishers have shown public interest in developing for the Switch (Bethesda comes to mind). I would hope they would have learned from their mistakes with the Wii U. Moreover, I've also heard that a development license for the Switch is crazy cheap- like $500? I wouldn't be surprised if they're more interested in indie and "pro-indie" titles…

I hope you're right. But honestly, I played Skyrim for a bit in 2011, I'm not interested in shelling out $60 to play it again....on a small screen. Excuse me if I'm a little skeptical of Bethesda's...."commitment" - I doubt it's anything more than ports of old games.

I actually don't know anyone (that includes me) who bought a Switch as their primary system or as the system to play all games on - everyone I know bought it to play Nintendo games.

Looking at the eShop now, it's Zelda, followed by some shovelware, followed by games I can get on Steam. Or the PS4.

There's gotta be some non-Nintendo Switch exclusives that are actually good and not just ports/re-releases.

Re: Switch Is Nintendo's 'Fastest Selling' System in History

#132
post #117
post #77

Earlier quoted context omitted.

>They've been pushing out the same formula for console releases for 30 years now, and it works every time because the games are just so undeniably great. I don't understand why the other console manufacturers can't replicate this. The Wii U was a massive failure, precisely because of a lack of third party titles. Nintendo has great ip, but they don't push out enough games. No real Metroid in quite some time and Mario…

That's weird because I bought the WiiU specifically for third-party Platinum titles - Bayonetta 1&2 and The Wonderful 101. BotW was just the cherry on top.

Bayonetta was a great game, but you have to look at the breadth of the library. Compared to Sony and MS it's laughably small, and the sales numbers are dismal.

Re: Switch Is Nintendo's 'Fastest Selling' System in History

#133
post #56

Earlier quoted context omitted.

I'm 95 hours into BoTW and still going very strong. For me that is unheard of, as I typically get board of adventure/rpg type games (I'm more into arcade style games). My concern with the Switch though is it's the same problem the Wii U had: Nintendo is likely the only company that will really make AAA games for it, and they can only make so many games. The next game I'm looking forward to comes in December (Mario),…

I'd be happy with Mario, Zelda, METROID (cough cough) and a few other Nintendo big-hitters, honestly. For me, the Switch is just the "Nintendo tax" in order to get to the games. Sony has a lot of developers making exclusives, which is why I own a PS4. But virtually anything else is cross-platform already, except for the MS exclusives. And chances are, I'd get a 3rd-party cross-platform for the PS4 Pro before the Swit…

I'd be happy with that too, but look at the Wii U. It never got Metroid, and in a sense it didn't even get Zelda. Both of its Mario games were reuses of previous game engines. I think it's pretty clear that Nintendo can't deliver as many big games per generation as we'd all like.

Re: Switch Is Nintendo's 'Fastest Selling' System in History

#134
post #36

Earlier quoted context omitted.

We barely know anything about it at this point. Unless you've got an uncle at Nintendo, your assertion that it's an "expansion" is unfounded. Now don't get me wrong, I'm very optimistic, and have already bought/pre-ordered it (it's a gray area which to call it, because it unlocks some things immediately, but the bulk of it isn't available for a few months), but my optimism is mainly based on the Mario Kart 8 DLC, not…

This is just semantics. The only reason the terminology ever changed is because you can now download what you used to have to buy on disks.

I don't think many modern DLCs are equivalent in scale to old-school expansions. They would generally nearly double the content of the original in a single expanded story. Some modern games collections of DLC (so collect all of the DLC of Skyrim or Witcher 3) would be roughly on-par with an expansion, but even then they tend to be multiple mostly independent pieces of content rather than a large cohesive addition.

In that sense, I think (from what we've heard), BotW's DLC is not really an expansion pack in the old sense.

Re: Switch Is Nintendo's 'Fastest Selling' System in History

#135
post #119
post #73

Earlier quoted context omitted.

Well, then it's a good reason to play the game again with Switch on 2018. For what I looked comparison videos on Youtube the graphics are not that different and I've really really enjoyed the Wii U version. And gosh the game is beautiful! And this comes from a guy who enjoyed Witcher 3 with ultra graphics and 60 fps as his last game. :)

Since you own the disk you could extract the ROM and probably before 2018 comes play BotW in much higher quality than the Switch can do, on your PC. ;) Emulation sure has come a long way: https://www.youtube.com/watch?v=rg0h-ZgVLAI

I know, I've been following the cemu project now. Waiting for the point where I don't need to spend hours on tweaking to get that steady 30 fps (or, gasp, 60 fps) with my Steam Controller. But Zelda reminded me again, that sometimes slow framerate doesn't really matter that much when the game is this good.

Re: Switch Is Nintendo's 'Fastest Selling' System in History

#136
post #128

Earlier quoted context omitted.

As you get through the game the weapons become more durable. And the Master Sword regenerates in 10 minutes, so most of the time you can use that.

Wow, the Master Sword even 'breaks' (if only for 10 minutes)? Is there a BigGoron Sword or something that actually is "the best weapon" and doesn't ever 'break'?

Everything breaks and this is actually a good game mechanic.

In other games you can end up with ridiculously overpowered gear, and then cheese your way through all the areas of the game that are note late game.

If you do this here, you will waste very good weapons on enemies that are not very hard. Then you'll pick up their middle-tier weapons. Or you'll just preserve your good weapons by not wasting them on cheap enemies, which actually makes things more fun.

It also runs the other way. If you go straight for Hyrule Castle you'll actually find precisely the kind of weapons you need for Hyrule Castle there.

You can sneak into Hyrule Castle in the early game to get great weapons, but they won't last forever.

Re: Switch Is Nintendo's 'Fastest Selling' System in History

#139

Earlier quoted context omitted.

If you are not interested in Zelda though, there is almost zero reason to spend the money on a Switch right now.

That's my concern for the Christmas period. A lot of Nintendo fans are early adopters, that's why they're buying a console with one significant game in March. For the general public they need to have more on offer than that. Here are new AAA games which we are assured will be out by Christmas: Zelda Breath of the Wild, Mario Kart 8 Deluxe, Skylanders, NBA 2K18, Arms, Splatoon 2. There's tons of indie names (e.g. Shov…

It seems they're having the opposite problem and have already had to double production. If nintendo thinks they could sell massive numbers over Christmas then they might delay mario to push more consoles in the new year.

Re: Switch Is Nintendo's 'Fastest Selling' System in History

#140
post #136
post #128

Earlier quoted context omitted.

Wow, the Master Sword even 'breaks' (if only for 10 minutes)? Is there a BigGoron Sword or something that actually is "the best weapon" and doesn't ever 'break'?

Everything breaks and this is actually a good game mechanic. In other games you can end up with ridiculously overpowered gear, and then cheese your way through all the areas of the game that are note late game. If you do this here, you will waste very good weapons on enemies that are not very hard. Then you'll pick up their middle-tier weapons. Or you'll just preserve your good weapons by not wasting them on cheap en…

If it's so good a mechanic why does the Master Sword not break permanently? Instead it repairs over time -- which is exactly what other games with item damage usually let you do, repair (over time, with an item, or talking to someone). It's a better mechanic than permanent breakage for everything, but if you really want it you can add in a point-of-no-repair. Having just one item be different here is a smell.

The power issue is separate and can be resolved (or not, it's sometimes fun to immediately feel like a badass while never being invincible) in a lot of ways. I don't really see how permanent weapon damage would make much difference in those tradeoffs, at least compared to a game that has repair.

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