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Switch Is Nintendo's 'Fastest Selling' System in History

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Re: Switch Is Nintendo's 'Fastest Selling' System in History

#81

Earlier quoted context omitted.

If you are not interested in Zelda though, there is almost zero reason to spend the money on a Switch right now.

You gotta try 8-player Bomberman. Its a damn good party game.

Idk. I watched some videos of it on YouTube and the fun factor it seems to be well below the Atomic Bomberman on PC.

Re: Switch Is Nintendo's 'Fastest Selling' System in History

#82

I'm going to get one because ever since my kids have discovered the old Super Mario Brothers Super Show on Netflix they've been completely hooked on all things Mario. Super Mario 3D World for the Wii U was such a great family game that we've been playing it for close to 3 years now. It had such a good cooperative experience that we could even play with my 4 year old pretty quickly. We even had a big night out for din…

might want to consider a wiiu.. mario maker is amazing(o) in its own right, but it sounds perfect for your situation

there must be a Mario maker switch on the horizon but it's yet to be discussed from nintendo

(o) https://youtu.be/KKIm3mFk-6U

Re: Switch Is Nintendo's 'Fastest Selling' System in History

#83
post #56

Earlier quoted context omitted.

The new Zelda is amazing. Not only the best Zelda game ever made, I think it's just one of the best 3rd person open-world adventure games ever made, for any system, period. Definitely a system seller. I'm interested in nothing else right now though - the rest of the available games seem like Indie shovel-ware or re-releases. Shovel Knight. Come on, that's like 2 years old by now. I'll still buy every Nintendo game th…

I'm 95 hours into BoTW and still going very strong. For me that is unheard of, as I typically get board of adventure/rpg type games (I'm more into arcade style games). My concern with the Switch though is it's the same problem the Wii U had: Nintendo is likely the only company that will really make AAA games for it, and they can only make so many games. The next game I'm looking forward to comes in December (Mario),…

You're likely to get over 100 hours out of BoTW. Even if that were the only game you ever got, you are only looking at around $3.50 per hour of fun. That's not terrible.

Re: Switch Is Nintendo's 'Fastest Selling' System in History

#84

Nintendo has a real chance of dominating Christmas this year, if they get Mario Odyssey and Zelda DLC right. For that reason, the latter will be pure fan service, I think. Do we know already what AAA games will be released on PS and Xbox during that period?

Sony's on a huge roll so far in 2017 with HZD (2.6M units in first two weeks), Nier, Nioh, Persona 5, etc. Without releasing anything else, those games are strong enough to push PS4 pretty far in late 2017.

However, for the holiday season, they've got a bunch coming up: GT Sport, Hellblade, Uncharted: The Lost Legacy, Nex Machina, Yakuza Kiwami, etc.

https://www.gamespot.com/gallery/ps4-console-exclusives-conf...

It's almost too much to keep up with...really a golden year for Sony.

Re: Switch Is Nintendo's 'Fastest Selling' System in History

#85
post #77

It's absolutely amazing to me how Nintendo continuously holds such a high bar for themselves in terms of first party content. They've been pushing out the same formula for console releases for 30 years now, and it works every time because the games are just so undeniably great. I don't understand why the other console manufacturers can't replicate this.

>They've been pushing out the same formula for console releases for 30 years now, and it works every time because the games are just so undeniably great. I don't understand why the other console manufacturers can't replicate this. The Wii U was a massive failure, precisely because of a lack of third party titles. Nintendo has great ip, but they don't push out enough games. No real Metroid in quite some time and Mario…

Meanwhile, the Nintendo [3]DS continues to be the #1 "game console" when you disregard form-factor, and has had nonstop YOY growth since its introduction.

The Wii U was essentially a failure because Nintendo thought there was still a market for a chained-to-a-TV console—and there is, but only in the "hardcore gamer" segment that don't care for Nintendo's games lineup. The segment who are interested in Nintendo games, have shifted to being far more interested in mobile games than TV-console games (even if they would enjoy playing those games on a TV once in a while.) The Switch is an acknowledgement of this, and that's why it's succeeding.

Re: Switch Is Nintendo's 'Fastest Selling' System in History

#86

I'm going to get one because ever since my kids have discovered the old Super Mario Brothers Super Show on Netflix they've been completely hooked on all things Mario. Super Mario 3D World for the Wii U was such a great family game that we've been playing it for close to 3 years now. It had such a good cooperative experience that we could even play with my 4 year old pretty quickly. We even had a big night out for din…

might want to consider a wiiu.. mario maker is amazing(o) in its own right, but it sounds perfect for your situation there must be a Mario maker switch on the horizon but it's yet to be discussed from nintendo (o) https://youtu.be/KKIm3mFk-6U

Just FYI: he already has a Wii U - I think you're confusing 3D World with 3D Land, which was on the 3DS.

Mario Maker is great though, yes.

Re: Switch Is Nintendo's 'Fastest Selling' System in History

#87
post #85
post #77

Earlier quoted context omitted.

>They've been pushing out the same formula for console releases for 30 years now, and it works every time because the games are just so undeniably great. I don't understand why the other console manufacturers can't replicate this. The Wii U was a massive failure, precisely because of a lack of third party titles. Nintendo has great ip, but they don't push out enough games. No real Metroid in quite some time and Mario…

Meanwhile, the Nintendo [3]DS continues to be the #1 "game console" when you disregard form-factor, and has had nonstop YOY growth since its introduction. The Wii U was essentially a failure because Nintendo thought there was still a market for a chained-to-a-TV console—and there is, but only in the "hardcore gamer" segment that don't care for Nintendo's games lineup. The segment who are interested in Nintendo games,…

I think a part of it has also been Nintendo's terrible naming scheme the past few years.

I don't follow gaming news closely, so when I heard of the Wii U I thought it was a hardware revision not unlike the Xbox One S to the Xbox One. It took me over a year after launch to learn that the Wii U is an entirely new console.

The same thing happened with the 3DS. When I finally looked into getting one this past holiday season, I was confused by the 3DS vs 3DS XL vs New 3DS vs New 3DS XL. I was hesitant to buy since I wasn't sure if the New 3DS was a hardware revision or an entirely new console like the Wii U.

On top of that, the marketing wasn't there for me. I learn of my gaming news when it hits the front page of Reddit. When the Switch was announced, there was massive hype behind it. I didn't see the same for the Wii U.

Re: Switch Is Nintendo's 'Fastest Selling' System in History

#88

It's absolutely amazing to me how Nintendo continuously holds such a high bar for themselves in terms of first party content. They've been pushing out the same formula for console releases for 30 years now, and it works every time because the games are just so undeniably great. I don't understand why the other console manufacturers can't replicate this.

The thing that amazes me is that Nintendo has remained true to a single credo: that gaming should be FUN.

I've tried to get into gaming lately but the console stuff is just so contrived and dull. It's so focused on trying to be a movie (a bad one at that) that it has completely killed any idea of fun. The COD series is the absolute worst culprit. I really don't want to sit through a cutscene, then spend 30 minutes figuring out how the game works. I just want to play.

But Mario, Zelda...they're all just pure FUN. This is gaming as I remember when I was a child.

Re: Switch Is Nintendo's 'Fastest Selling' System in History

#90
post #85
post #77

Earlier quoted context omitted.

>They've been pushing out the same formula for console releases for 30 years now, and it works every time because the games are just so undeniably great. I don't understand why the other console manufacturers can't replicate this. The Wii U was a massive failure, precisely because of a lack of third party titles. Nintendo has great ip, but they don't push out enough games. No real Metroid in quite some time and Mario…

Meanwhile, the Nintendo [3]DS continues to be the #1 "game console" when you disregard form-factor, and has had nonstop YOY growth since its introduction. The Wii U was essentially a failure because Nintendo thought there was still a market for a chained-to-a-TV console—and there is, but only in the "hardcore gamer" segment that don't care for Nintendo's games lineup. The segment who are interested in Nintendo games,…

Alternative perspective:

The Wii U was a failure because of an utter and complete failure at marketing, of the same kind that doomed the Dreamcast back in the day.

* The name is awful, and led to frequent confusion about it being an addon to the Wii.

* It got almost no advertising, especially when compared to the Wii, and especially the Switch (which got a freakin' super bowl ad!)

And then the more technical concerns:

* Poor support all around. A number of first party franchises like Metroid never even had a mainline game on the system, and we know the third parties were absent.

* Dual-screen concept doesn't map well to a TV. Star Fox Zero is a crying shame because of this. The game is a pain in the ass because of the switching between screens, and it could be so much better without it.

* Expensive: $350 at launch.

Contrary to popular belief, I don't think the console's under-powered-ness was the big problem. Nintendo's been developing consoles that are hardly cutting edge for well over a decade now. I think the problem was the marketing failures and the low attach rates convinced the third parties to not even bother.

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