Question for those of you who are game programmers. Is the message passing of erlang slower than shared memory threads in c++?
I personally lost interest in Erlang because of it only supporting actors as a concurrency mechanism. They're good for some things, and probably exceptionally good at what Erlang was designed for (Telecom systems), but I think they're just one tool in the toolbox. If the recommended solution for CPU-bound tasks is to start writing C, I have to wonder if there's a better way.