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Sublime Text 3 dev build 3128 released

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Re: Sublime Text 3 dev build 3128 released

#231

Why people cry about sublime not having a "release" yet. I have faced 0 bugs, seriously 0 and I'm using it for more than 3 years. Its way more performant than the rest "cool" editors and honestly...it just works! Maybe you need a little bit more configuration to make it perfect for you but thats just it.

On Mac, one bug that bites me about once per week is the editor becomes unresponsive. Not the whole application, I can still focus on windows, use the menus, and scroll the text, but the text editor just goes vegetable. The caret disappears, and I am unable to select text, type, paste, etc. Occasionally it returns after 20-30 seconds, but usually I have to restart Sublime. It's still a great application in spite of t…

Have you tried disabling all plugins or reinstalling Sublime? As a daily user, I've never experienced this.

Re: Sublime Text 3 dev build 3128 released

#232
post #149

Earlier quoted context omitted.

That's not quite like Search Everything, which is just a tool for searching files by name. In that vein though, see also Synapse: https://launchpad.net/synapse-project

True, but searching by name it's one of the main features of Albert and it's certainly more convenient than using ST to search your computer.

s/Albert/Alfred

Re: Sublime Text 3 dev build 3128 released

#233

Earlier quoted context omitted.

Yikes, if $70 too high for developer productivity it seems someone isn't doing the right equation when you consider developer salaries cost in lost hours.

I feel the issue isn't the $70 which isn't a big deal (or shouldn't be) but more the point that other editors like VSCode are available now and have the backing of a big company like Microsoft. The biggest criticism of Sublime is that it often feels like it has been abandoned. It goes 6+ months without a peep from the developer. This can make people uneasy. I prefer Sublime over VSCode, Atom, etc. but at the end of t…

Not sure I understand this method of comparing value.

The way I think about it is: How many hours of time does Sublime save me per year relative to another editor. Even just 1 hour makes it worth it.

Re: Sublime Text 3 dev build 3128 released

#234
post #44

Great release! Is there any way to donate to SublimeText? We already have licenses at work, but would like to donate $10 or so to show support.

It's already $70. I'm ok paying for my tools (I have a policy of no-piracy at my company, which is really weird in my country – We've bought IntelliJ, Affinity, etc), but paying $70 for a text editor is just above my threshold. I took out my credit card and went to the website thinking I had bought my first license at $50, but when I saw it asked for $70, for a closed-source license, I didn't complete the purchase. I…

Sorry, but your logic here just makes no sense.

Re: Sublime Text 3 dev build 3128 released

#235
post #151

Earlier quoted context omitted.

That is exactly the reason why I haven't bought a license yet. I consider the license an investment in Sublime's future. Since I don't have to pay, buying a license is more of a donation in order to show support. But the communication seems a bit too sparse/erratic for me to have much trust in this project. The time spans between updates, blog posts, or even tweets are simply way too long. I also consider the existen…

Are you aware that the unofficial docs site was created in 2014? There's an official docs site as well now that's actually pretty good. I haven't referenced the unofficial docs in some time. https://www.sublimetext.com/docs/3/

The official site says at the top

> The following pages contain the official documentation for Sublime Text 3. The Sublime Text Unofficial Documentation is an excellent supplementary resource, with a huge amount of information not covered in the official documentation.

Re: Sublime Text 3 dev build 3128 released

#236
post #235

Earlier quoted context omitted.

Are you aware that the unofficial docs site was created in 2014? There's an official docs site as well now that's actually pretty good. I haven't referenced the unofficial docs in some time. https://www.sublimetext.com/docs/3/

The official site says at the top > The following pages contain the official documentation for Sublime Text 3. The Sublime Text Unofficial Documentation is an excellent supplementary resource, with a huge amount of information not covered in the official documentation.

Certainly true. My intent was to say that after a year or so of using Sublime the need to consult the unofficial docs was minimal. The unofficial docs are more like training wheels than a necessary reference in my experience.

Re: Sublime Text 3 dev build 3128 released

#237
post #103

Earlier quoted context omitted.

I'd rather have VSC team have members working on making underlying electron API'S faster. Get it to speed of sublime.

If you compare it to the likes of Brackets and Atom, it was significantly faster than the others at release... I'm not sure what can be done to make significant performance gains... I mean being able to even handle large files (disabling any highlighting/autocomplete, and only displaying portion of the file may be necessary)... as it is, for most of what I've used it for vsc is great. Electron is essentially Node gra…

Sublime uses skia as its rendering library, which is what blink (chromium frontend) uses for rendering. May be electron can provide a nicer api to interface directly with skia.

By giving performant lower level access to render, may be VSC can move some of the perf sensitive code directly to compiled optimized binaries.

Sort of like what node native libraries do.

Sublime does some pretty great dark magic. I was impressed to see vscode approach similar speeds to sublime in search. I believe there is plenty that can be done to make rendering fast, reduce memory consumption and make it a bit light weight. But it would require access to metal APIs

Re: Sublime Text 3 dev build 3128 released

#238
post #44

Earlier quoted context omitted.

It's already $70. I'm ok paying for my tools (I have a policy of no-piracy at my company, which is really weird in my country – We've bought IntelliJ, Affinity, etc), but paying $70 for a text editor is just above my threshold. I took out my credit card and went to the website thinking I had bought my first license at $50, but when I saw it asked for $70, for a closed-source license, I didn't complete the purchase. I…

Sorry, but your logic here just makes no sense.

?

$70 too much.

$50 = ok price.

SublimeText no open source. If SublimeText open source, me agree pay $70 for my 2nd and 3rd employee, because open-source = greater good.

I reckon paying for open-source could be the other thing that doesn't make sense to you (although you didn't explain much). I reckon it's surprising, but it's entirely ok to charge for open-source and/or add an "Enter your activation key here" locker. You just have to know that your customers can remove the keylock and redistribute your software; but most businesses won't, because they're happy paying for someone's work, and they want support. The GPL even has a full page on this: https://www.gnu.org/philosophy/selling.en.html

So I might add:

$70 for open-source is ok.

$50 for closed source is ok.

Re: Sublime Text 3 dev build 3128 released

#239
post #237

Earlier quoted context omitted.

If you compare it to the likes of Brackets and Atom, it was significantly faster than the others at release... I'm not sure what can be done to make significant performance gains... I mean being able to even handle large files (disabling any highlighting/autocomplete, and only displaying portion of the file may be necessary)... as it is, for most of what I've used it for vsc is great. Electron is essentially Node gra…

Sublime uses skia as its rendering library, which is what blink (chromium frontend) uses for rendering. May be electron can provide a nicer api to interface directly with skia. By giving performant lower level access to render, may be VSC can move some of the perf sensitive code directly to compiled optimized binaries. Sort of like what node native libraries do. Sublime does some pretty great dark magic. I was impres…

VSCode's plugin model is pretty impressive and tends to isolate the side effects of poorly performing plugins (including language/autocomplete, etc)... so that the main editor tends to be responsive. There should be room to tweak, but I'm pretty happy overall. Way better experience than any full IDE I've tried... I only hope they keep it that way as features come in.

Also, as an Electron app, there is a node element, so compiled components are already an option.

Re: Sublime Text 3 dev build 3128 released

#240

Earlier quoted context omitted.

Total Commander released version 9 last dec, the first beta for version 9 was available a few months before in june. The previous version before that was 8.52 that was released in Sep 2015, so less them a year between the last two released. This hardly count as not updated for a long time.

Oh, my bad. I never noticed it was updated for a long time. Probably the lack of online checks.

Just saw that version 9 have automatic online check, its default is disabled, but when you check for updates the first time (in the help menu) it will offer to do it automatically.
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