The app sucks, but apparently the critique is from someone who has never flown before.
How United Onboards New Users (design)
31–40 of 52 posts
Re: How United Onboards New Users (design)
#32Re: How United Onboards New Users (design)
#33Oh the irony, criticising the mobile app about its design on a painful to use on a mobile phone slide show.
Re: How United Onboards New Users (design)
#34Oh the irony, criticising the mobile app about its design on a painful to use on a mobile phone slide show.
You should ask for a refund.
And at least it has buttons that are large enough to touch with my finger without encroaching into some other div causing an unexpected zoom.
Re: How United Onboards New Users (design)
#35The app sucks, but apparently the critique is from someone who has never flown before.
How so?
Re: How United Onboards New Users (design)
#36This is probably a result of having a huge team of disempowered developers, each working on delivering a tiny slice of functionality, with a product owner lacking any kind of organizational clout. Most likely the app team is beholden to a much larger, powerful and entrenched backend division that dictates what APIs they have available and when they can use them.
Throwing the need to do this in at least 4 disparate interfaces (desktop, mobile web, Android, iOS) then amplifies any mistakes.
There isn't really any airline that does this completely right. If they get close, keeping up with business and platform changes usually breaks it at some future point.
Some things are just hard to do well on tiny screens with shitty keyboards...and X different variations of them.
Re: How United Onboards New Users (design)
#37Curious why the user didn't click back instead of on the home button around slide 70-75. It would have saved them about 50 slides or so and 10-15 minutes of real time. They clearly saw the back button later around slide 120. The micro-pessimization of looking at the account creation flow before attempting to book a flight also seemed somewhat unnecessary. While it is not an excuse for the poor design, I am not sure w…
Re: How United Onboards New Users (design)
#38Re: How United Onboards New Users (design)
#39This is probably a result of having a huge team of disempowered developers, each working on delivering a tiny slice of functionality, with a product owner lacking any kind of organizational clout. Most likely the app team is beholden to a much larger, powerful and entrenched backend division that dictates what APIs they have available and when they can use them.
Re: How United Onboards New Users (design)
#40Earlier quoted context omitted.
How so?
Because everyone who has flown knows you need to choose these basic things when flying: Departure, Arrival, and two Departure Dates. So it's not that bad if the app won't hold your hands and tells you that you need these basic things.
They make up a significant portion of total passenger volume.
Also, every other airline app gets this right.