Teaching Machines to Draw
21–30 of 75 posts
Re: Teaching Machines to Draw
#22I've read through all comments and referred docs, but no one seemed to offer much reason why we'd want machines to draw sketches. An incomplete list: * It's a different way to represent drawings. Alternative to pixels * Perhaps making it easier to render old-school animation at one point? It's a fun rabbit hole though, the many sub-perfect bicycle sketches reminded me to this project, when someone created 3D renders…
Re: Teaching Machines to Draw
#23Plug of vaguely related work of mine: http://www.forwardscattering.org/post/42 http://www.forwardscattering.org/post/44 One thing interesting about this kind of automatic/AI-generated art is that it forces us to examine preconceptions about human creativeness. What does art mean when an algorithm can paint or draw as well?
Today's AI can replicate works of art and simulate the technical processes, but we're far from the cognitive depth required for creative artistic expression.
Re: Teaching Machines to Draw
#24Re: Teaching Machines to Draw
#25I've read through all comments and referred docs, but no one seemed to offer much reason why we'd want machines to draw sketches. An incomplete list: * It's a different way to represent drawings. Alternative to pixels * Perhaps making it easier to render old-school animation at one point? It's a fun rabbit hole though, the many sub-perfect bicycle sketches reminded me to this project, when someone created 3D renders…
Might also be helpful for captchas?
Re: Teaching Machines to Draw
#26I've read through all comments and referred docs, but no one seemed to offer much reason why we'd want machines to draw sketches. An incomplete list: * It's a different way to represent drawings. Alternative to pixels * Perhaps making it easier to render old-school animation at one point? It's a fun rabbit hole though, the many sub-perfect bicycle sketches reminded me to this project, when someone created 3D renders…
GPS was invented by a few guys "just playing around" with the signals put out by sputnik.
Re: Teaching Machines to Draw
#27Re: Teaching Machines to Draw
#28I've read through all comments and referred docs, but no one seemed to offer much reason why we'd want machines to draw sketches. An incomplete list: * It's a different way to represent drawings. Alternative to pixels * Perhaps making it easier to render old-school animation at one point? It's a fun rabbit hole though, the many sub-perfect bicycle sketches reminded me to this project, when someone created 3D renders…
> ...we created a model that potentially has many applications, from assisting the creative process of an artist, to helping teach students how to draw.
For vector output, there's also a subtle but important distinction between machine-drawn images (based on rasterized data) converted to vectors, and generating machine-drawn vector images. The latter could be more useful in (as you mention) animation, as well as producing vector images with clearly isolated elements - e.g., a vector image wherein occluded elements are represented with full masked shapes (preserving editable layers) rather than a single "flattened" vectorized layer.
Re: Teaching Machines to Draw
#29I've read through all comments and referred docs, but no one seemed to offer much reason why we'd want machines to draw sketches. An incomplete list: * It's a different way to represent drawings. Alternative to pixels * Perhaps making it easier to render old-school animation at one point? It's a fun rabbit hole though, the many sub-perfect bicycle sketches reminded me to this project, when someone created 3D renders…