Ask HN: What are your impressions of the HoloLens so far?
11–20 of 119 posts
Re: Ask HN: What are your impressions of the HoloLens so far?
#12Re: Ask HN: What are your impressions of the HoloLens so far?
#13I've been making apps on it since mid last year. It's an amazing device, the image stability and quality is very good and in a well-designed app the small FOV becomes an afterthought. Clicking/selecting objects with gaze is often an antipattern. Much better to use alternate input. Analytics is kind of a mess. Everybody recommends unity but performance will suffer. I wrote my own framework instead. Most of the open-so…
Re: Ask HN: What are your impressions of the HoloLens so far?
#14Positive: Voice Commands, No Computer needed, Unity is great - development is easy
Negatives: Field of view is just weird, Not as intuitive as it could be, Cannot sell it - dev only
Re: Ask HN: What are your impressions of the HoloLens so far?
#15Last year I was able to play with one for a couple of hours. The most impressive and exciting part for me was that it wasn't bad. I don't know about others, but I had expected an unpolished feel, and to be continuing to say "oh this will be great when they ______". The latency is much lower (comparable to modern VR) than I expected; the occlusion of virtual objects by real ones works surprisingly well, even with weir…
Re: Ask HN: What are your impressions of the HoloLens so far?
#16And Lego/Minecraft on the tabletop.... no thanks I don't want games set in my lounge room, that's an incredibly boring place to set a game in.
Re: Ask HN: What are your impressions of the HoloLens so far?
#17I'd be impressed if someone could give me a grab bag of real world use cases for the mass market. I'm just super not convinced that this isn't a Kinect sitting on your face. And Lego/Minecraft on the tabletop.... no thanks I don't want games set in my lounge room, that's an incredibly boring place to set a game in.
Re: Ask HN: What are your impressions of the HoloLens so far?
#18Re: Ask HN: What are your impressions of the HoloLens so far?
#19I've been making apps on it since mid last year. It's an amazing device, the image stability and quality is very good and in a well-designed app the small FOV becomes an afterthought. Clicking/selecting objects with gaze is often an antipattern. Much better to use alternate input. Analytics is kind of a mess. Everybody recommends unity but performance will suffer. I wrote my own framework instead. Most of the open-so…
Re: Ask HN: What are your impressions of the HoloLens so far?
#20I'd be impressed if someone could give me a grab bag of real world use cases for the mass market. I'm just super not convinced that this isn't a Kinect sitting on your face. And Lego/Minecraft on the tabletop.... no thanks I don't want games set in my lounge room, that's an incredibly boring place to set a game in.