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WebVR Experiments

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11–20 of 57 posts

Re: WebVR Experiments

#11
post #7

I'm excited for the day that I can put on VR through my phone or computer and shop Amazon with hand gestures and voice. Or look through all the pictures and videos I have stored and fly through memories. I know we're still a far way away, but this is definitely a step in the right direction - great job Google!

/s? FTFY Maybe you weren't joking. That's the even more scary thing. Personally I like to hop on my bicycle and meet real people in the real world. I don't even know what to think about VR at this point. :/

Now this is the mindset that I don't understand. Why can't you like both VR and real life? People made this same complaint for computers, the internet, gaming, and so on. But all of these technologies can augment your socialization.

Re: WebVR Experiments

#12
Awesome. I remember last year going through all of the chrome experiments [1] on my smart mirror and being absolutely stunned. Regardless on your views of VR, platform, form factor, etc.. these are just cool. Does anyone know what controllers are used with android phones (for the ping pong game)?

https://www.chromeexperiments.com/

Re: WebVR Experiments

#13
post #9

Although pretty cool - I am not convinced that the browser is the right medium for this but I am happy to be proven wrong! While the web is an amazing platform and I do wish it grows beyond what any app store and I think that we need to fundamentally rethink some parts of it to make it better and allow more streamlined clients to operate on top of it. Luckily WebVR is just a client API which should not be hard to mir…

Much easier to do VR with a smartphone than AR, and given that for most people in the world their only computing device is their phone, this seems to be the fastest way to introduce VR to the widest audience possible.

That's why browser-based VR also makes a lot of sense, because all those phones have browsers and writing a VR app just means targeting the widest and most mature platforms out there.

A Cardboard experience won't match a mature HMD but that's alright. It allows people who wouldn't have any VR at least some rudimentary experience.

Re: WebVR Experiments

#14
This has the potential to have two, maybe even three times as many users as VRML.

Seriously though, has everybody forgotten VRML? It's weird to see the last VR hype cycle repeating itself in such detail.

Re: WebVR Experiments

#17
post #12

Awesome. I remember last year going through all of the chrome experiments [1] on my smart mirror and being absolutely stunned. Regardless on your views of VR, platform, form factor, etc.. these are just cool. Does anyone know what controllers are used with android phones (for the ping pong game)? https://www.chromeexperiments.com/

I just wobble my head forward, in a cow-licking-your-face fashion. My highesh score is 9. The google cardboard's band is little too tight for my head so can't keep it on for longer.

Re: WebVR Experiments

#19
Wow, using Chrome on Win10, I tried to select the text "Daydream ready phones" to search for it.

Unable to select text after bringing up the right-click context menu.

This counteracts how I browse the internet for more information on a topic I've just read about. Try it, try to select some text in the article then right-click it and see it happen.

Re: WebVR Experiments

#20

This has the potential to have two, maybe even three times as many users as VRML. Seriously though, has everybody forgotten VRML? It's weird to see the last VR hype cycle repeating itself in such detail.

Vrml was really bad, everything was static and you couldn't do anything but look around and click.

And I think you're right about the hype, but wrong on the number of potential users. You didn't need special hardware for vrml.

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