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You mean hobbyist ? All the AAA games are still written in C++, none of the big studios is even considering to switch. Rust type system/restrictions would get into the way more than it would help in AAA game dev. Memory safety is not a problem in game development, they will just patch the bugs. Studios have whole ecosystems written in C++ that works for them. Benefits are really low compared to costs, that's why it's…
Type restrictions aren't really a problem, but in fact really helps out game development in the long run. > Memory safety is not a problem in game development, they will just patch the bugs. You must not have played any Bethesda titles. That said, there is much more to Rust than memory safety. That's just a side effect of the safe parallelism -- it's a minor story.
I (and I presume many others) would appreciate it if you would stop making grand, unfounded assertions about what Rust is good for. Games do make very different tradeoffs from most software- type and memory safety aren't an obvious, uncontested win there.