Time to write WebAssembly emulators that will run inside browsers?
Microsoft formally bans emulators on Xbox, Windows 10 download shops
81–90 of 139 posts
Re: Microsoft formally bans emulators on Xbox, Windows 10 download shops
#82Earlier quoted context omitted.
The little facts you are ignoring is that Wii U and Switch aren't the same hardware, nor do they run the same OS.
Yes, different hardware. Yes, different OS. But when a new downloadable game is available on both platforms and is linked to my Nintendo account I expect I can play it on Nintendo hardware that supports the game without having to buy it twice. Switch even offers the concept of "Active Console" where all your switch downloads can be moved to different hardware.
Re: Microsoft formally bans emulators on Xbox, Windows 10 download shops
#83Earlier quoted context omitted.
...why not? I'm not saying it's the correct business decision and there are pros and cons. But if Nintendo released an official Virtual Console for PC, Android, iOS, etc. (not their own platform) it'd sell like hotcakes if implemented and priced correctly. One of the reasons they wouldn't do it is because emulators and ROMs are already rampant on PC and mobile (less so). So the idea of all of a sudden releasing a bun…
> One of the reasons they wouldn't do it is because emulators and ROMs are already rampant on PC and mobile Then why do many other game developers and publish make PC ports of their old titles which use emulators? Why is Nintendo different? That you can emulate old titles for free isn't stopping people paying for them, clearly.
So to answer your question - because those businesses have looked at the financials and decided that the lost potential sales due to people who use emulators are worth the effort do develop games. Nintendo has decided differently. It's possible that the other publishers weren't simultaneously pushing a hardware platform which also comes into play.
I never said emulation prevents all people from paying for virtual consoles. I simply was pointing out that it diminishes the value. For example, if Nintendo released virtual console on PC today, I wouldn't buy it when I've already got emulators and raspberry pi's running arcades. If there was no way for me to technically play emulated games and VC was released on PC - I'd buy it immediately.
So there ya go. One lost potential sale, how many more?
Re: Microsoft formally bans emulators on Xbox, Windows 10 download shops
#84Earlier quoted context omitted.
Webcontent is not a free platform. It does not even give you sockets which can interact with arbitrary network services without centralized control (no, websockets don't work because they can't listen, webrtc does not work because it needs rendezvous servers). And neither can it access your own filesystem. It is quite locked down. In a way you get compute cycles, but you don't get access to the machine's full capabil…
webrtc works fine. Rendezvous servers are a minimal cost, they're not involved beyond the setup, and you can run your own fairly easily. I'd argue it works better than sockets, especially for gaming, since there's no need to mess around with NAT.
With real sockets you can just send a multicast message to find all devices on the local network and talk to them directly.
Re: Microsoft formally bans emulators on Xbox, Windows 10 download shops
#85Earlier quoted context omitted.
Yes, different hardware. Yes, different OS. But when a new downloadable game is available on both platforms and is linked to my Nintendo account I expect I can play it on Nintendo hardware that supports the game without having to buy it twice. Switch even offers the concept of "Active Console" where all your switch downloads can be moved to different hardware.
It isn't technically the same game, they cannot match 1:1 in features and gaming experience, given the differences between Wii and Switch.
Re: Microsoft formally bans emulators on Xbox, Windows 10 download shops
#86Seeing as "discomfort" was not specified in any way, it COULD mean the horror game you potentially want to release on the Windows Store could be denied a listing, because it could cause some players/people psychological "discomfort".
To be clear, I would be mostly fine with this rule if "discomfort" was specified as "physical discomfort".
Re: Microsoft formally bans emulators on Xbox, Windows 10 download shops
#87Earlier quoted context omitted.
Yes, different hardware. Yes, different OS. But when a new downloadable game is available on both platforms and is linked to my Nintendo account I expect I can play it on Nintendo hardware that supports the game without having to buy it twice. Switch even offers the concept of "Active Console" where all your switch downloads can be moved to different hardware.
It isn't technically the same game, they cannot match 1:1 in features and gaming experience, given the differences between Wii and Switch.
Re: Microsoft formally bans emulators on Xbox, Windows 10 download shops
#88Re: Microsoft formally bans emulators on Xbox, Windows 10 download shops
#89Earlier quoted context omitted.
It isn't technically the same game, they cannot match 1:1 in features and gaming experience, given the differences between Wii and Switch.
That's getting really picky. It's almost identical.
Who is supposed to pay the salaries of the development team that wrote the Switch version?
So all digital assets are supposed to be pay one take two model?
Re: Microsoft formally bans emulators on Xbox, Windows 10 download shops
#90Earlier quoted context omitted.
Until of course they disable installation from other sources than Windows Store in name of "malware protection and security". Boiling frogs and all that.
I seriously doubt that Microsoft is going to ban, oh, just for starters: * Photoshop * Illustrator * Premier * Avid * Office * Visual Studio etc. etc. Legacy applications are a huge reason for people to use Windows. Blocking themselves off from that rich ecosystem of applications is basically begging people to use a Chromebook.