Earlier quoted context omitted.
It's basically a generally passable VOIP client with a Slack built in, which AFAIK no other VOIP service has really done well (including Skype). The barrier to entry being low, it being free, having mostly all the features people are looking for, and this persistent communication is basically all it is. Before this, gaming communities would often set up a forum (sometimes with a really shitty chat) just for persisten…
This was a long time ago - back in alpha stages of the product. We've since made some pretty big strides to being resilient to network drops, packet loss, network roaming, etc... I was actually one of the engineers who worked on these. We've tested the client under some pretty inclimate network conditions (30% packet loss - high latency - extreme roaming [meaning your IP address keeps changing] - either due to hoppin…
No chat client works _great_ under bad network conditions, but I think overall I tend to try to avoid using Discord more than I try to avoid others when I'm on a bad internet connection.