C# team did something similar when it first came out, I can't remember what it was called. You wrote a module and submitted the code to run on their servers. It was a similar 'critter' game where your code hunted for food, tried to reproduce, and competed with other code running in the same sandbox. There was a limited energy budget which was the main constraint on your code and meant you had to conserve energy and o…
Screeps – An MMO strategy sandbox game for programmers
31–40 of 72 posts
Re: Screeps – An MMO strategy sandbox game for programmers
#32A lot of comments here are focusing on the pricing and ignoring the 'sandbox' part of the game's description. There is a leaderboard you can try to climb but it is reset monthly and isn't really shoved in your face. Beyond that you're free to set whatever goals you want and go about them however you wish, with the principles of other strategy games (harvest resources, build things, attack enemies, etc.) to give you i…
So you can work in your favourite environment and just "deploy" the code as normal, or am I missing anything?
Re: Screeps – An MMO strategy sandbox game for programmers
#33Here's a neat map of screeps http://www.leagueofautomatednations.com/map
ingame live map, sadly requires signup (free account will do): https://screeps.com/a/#!/map
shows alliances (player made, not part of the game, js heavy): http://www.leagueofautomatednations.com/map
another alliance view: https://pbs.twimg.com/media/Cz1HZrEUcAExwYa.jpg:large
Re: Screeps – An MMO strategy sandbox game for programmers
#34Thoughts?
Re: Screeps – An MMO strategy sandbox game for programmers
#35Re: Screeps – An MMO strategy sandbox game for programmers
#36Re: Screeps – An MMO strategy sandbox game for programmers
#37Same with Code Combat and some other coding games.
Re: Screeps – An MMO strategy sandbox game for programmers
#38To anyone who plays, what's the ramp up time look like? It seems like such an interesting concept, but I often find that games like this have so much of their own vocabulary that it often doesn't feel like I'm writing JavaScript (or insert language here), it feels like I'm writing ScreepsScript. Same with Code Combat and some other coding games.
The API you use at first is quite small, and takes care of some things like path-finding already, so you don't have to re-build that, though you totally can if you want. Heres[1] an example of some logic to get all your creeps mining from their closest source. Not use-able in a real-world script as the actual logic is awful, but the fun comes from figuring out what does work.
You can check out the API here[2]
[1]https://gist.github.com/ggrochow/db8986d2627d02c992f65cc0cce...
[2]http://support.screeps.com/hc/en-us/articles/203084991-API-R...
Re: Screeps – An MMO strategy sandbox game for programmers
#39Really liked playing the beta (or was it alpha?) of this when it came out, but the pricing didn't really make sense for me. Paying per compute time works for businesses looking for flexible cloud solutions, but as an individual this makes playing the game much less fun (because you're constantly paying attention to the cost).
I purchased the game, 2 months of subscription, and have been using ingame-credits to fund my sub for the following 5 months ( I've currently got an additional 4 months of time in tokens that im trading on the market as well )
While it did take some time to get ramped up, and I am in a safe area with my alliance. A player can, with a little market interaction, not pay IRL money for the game. (you will have to survive long enough to get there, expect to get killed off a few times before you figure out defense)