Very, very good. It shows the kind of trust in employees that I like to see. Depends a bit on how they will interpret "As long as the work isn’t related to GitHub’s own “existing or prospective” products and services" but I'd assume that it will be very reasonable. Kudos, great decision.
GitHub lets staff own IP developed for personal projects using company resources
71–80 of 484 posts
Re: GitHub lets staff own IP developed for personal projects using company resources
#72This is just putting into a contract what ought to be considered normal and reasonable defaults. I don't think they deserve special praise for it, rather companies that don't do this deserve criticism. Whenever I've encountered overly grasping IP clauses in contracts I've always had them re-written so they only cover work which is done during working hours or related to . No employer has ever objected to this, they u…
Just like you don't train a dog with punishment but with rewards, it seems like a good idea to reward companies for doing the right thing. Plus, criticism is empirically proven to have mostly zero impact on businesses, so why not try the other way?
Re: GitHub lets staff own IP developed for personal projects using company resources
#73People keep complaining about how hard and expensive it is to attract top talent. This kind of measure is exactly how you do it. Provide an environment where employees feel trusted and empowered, pay market rate, screen properly instead of having applicants jump through hoops, and you won't have much trouble hiring. Kudos to github for this, I'm impressed!
For real. I am an indie game dev who recently released his first big game on Steam. Just a week or two ago I had a prospective company tell me that, in order to hire me, I would need to sell them the entirety of my personally-developed IP and dissolve my interest in my own company. Needless to say, I decided against that job.
Do you really want to buy into a feudalistic legacy organizational model knowing that the odds of rising up in the pyramid are approximately zero? And they're going to downsize with no loyalty if needed to bump the stock price later on. Like a decapitated chicken the company will strut around a bit randomly canceling or creating projects so you have no control over your future other than maybe running away to another feudal manor and some have non-competes to try and enforce that kind of slavery. So they're worth nothing to you as an employer unless you want to LARP that you're a feudal peasant in 1300 and you're worth nothing to them as they'll fire you or steal from you in a blink of an eye if they can make a nickel off it.
Meanwhile a competitor smart enough to hire you as a consultant will crush them in the market purely for organizational superiority reasons. Companies that hire contractors are inherently more modern and superior and more likely to succeed.
The future, being unevenly distributed, some folks still think employment is alive, but one effect of post-industrialism or service economy or infinite benefit prices is employment is good and dead. In a dying business model, the employer needs employees a lot more than employees need the employer.
Re: GitHub lets staff own IP developed for personal projects using company resources
#74Earlier quoted context omitted.
For real. I am an indie game dev who recently released his first big game on Steam. Just a week or two ago I had a prospective company tell me that, in order to hire me, I would need to sell them the entirety of my personally-developed IP and dissolve my interest in my own company. Needless to say, I decided against that job.
That's an absolutely absurd request. I can understand if they said that you wouldn't be able to work on your game during business hours, or on your company machine, but to request that you dissolve your company and sell them your IP? That's insane
Re: GitHub lets staff own IP developed for personal projects using company resources
#75This is just putting into a contract what ought to be considered normal and reasonable defaults. I don't think they deserve special praise for it, rather companies that don't do this deserve criticism. Whenever I've encountered overly grasping IP clauses in contracts I've always had them re-written so they only cover work which is done during working hours or related to . No employer has ever objected to this, they u…
Re: GitHub lets staff own IP developed for personal projects using company resources
#76Earlier quoted context omitted.
Sometimes it feels like Kafka's The Trial is where the US court system takes most of it's inspiration from...
In think that in most countries, a large company will always win big trials. Andrew "bunnie" Huang has written a very good 2-page note on this in: http://bunniefoo.com/nostarch/HackingTheXbox_Free.pdf (first two pages, but the whole book is a good read) In the US it seems especially bad, since Americans seem exceptionally obsessed with "living the American dream" aka making a lot of money. Many people assume that if…
Re: GitHub lets staff own IP developed for personal projects using company resources
#77As a thought experiment, for people who agree with the idea that a company 'owns' all of the thought-output of an employee: Why should that mean only the valuable IP, and not _all_ of the thought-output, including the unpleasant parts. If an employee commits a pre-meditated murder, should the company be liable, as a partial 'thought-owner'?
Re: GitHub lets staff own IP developed for personal projects using company resources
#78Hopefully articles and practices like these will continue to become more commonplace and influence the current VC dogma.
Re: GitHub lets staff own IP developed for personal projects using company resources
#79Earlier quoted context omitted.
For real. I am an indie game dev who recently released his first big game on Steam. Just a week or two ago I had a prospective company tell me that, in order to hire me, I would need to sell them the entirety of my personally-developed IP and dissolve my interest in my own company. Needless to say, I decided against that job.
Employment is dead, contract is the way of the future. Do you really want to buy into a feudalistic legacy organizational model knowing that the odds of rising up in the pyramid are approximately zero? And they're going to downsize with no loyalty if needed to bump the stock price later on. Like a decapitated chicken the company will strut around a bit randomly canceling or creating projects so you have no control ov…
I am pretty happy with my employment. Paid vacation, paid sick days, reasonable hours and all that good stuff.
Re: GitHub lets staff own IP developed for personal projects using company resources
#80Earlier quoted context omitted.
For real. I am an indie game dev who recently released his first big game on Steam. Just a week or two ago I had a prospective company tell me that, in order to hire me, I would need to sell them the entirety of my personally-developed IP and dissolve my interest in my own company. Needless to say, I decided against that job.
Employment is dead, contract is the way of the future. Do you really want to buy into a feudalistic legacy organizational model knowing that the odds of rising up in the pyramid are approximately zero? And they're going to downsize with no loyalty if needed to bump the stock price later on. Like a decapitated chicken the company will strut around a bit randomly canceling or creating projects so you have no control ov…
And at some places, this lets you focus on larger problems that you'd never get solved working from contract to contract.