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I'm making 30 VR projects in 30 days to learn

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21–30 of 39 posts

Re: I'm making 30 VR projects in 30 days to learn

#21

I do like it when people set themselves challenges like this. Clear beginning and end, finishing something in combination with iterative learning is very satisfying. A bit like a hackaton or a game jam. But this made me think, because in a way it limits yourself in what you can do with what you previously learned. The more you learn the more complex projects you can create and halfway through you can create something…

This is a good approach from a learning and skill improvement perspective. Thanks.

Re: I'm making 30 VR projects in 30 days to learn

#22
post #17

Thanks for the overwhelming support guys. The entire code is also available on github at https://github.com/viewportvr/daysinvr You can also ask me any questions, if you have any.

So where you going from here? It would also be great if you could do a little write up of what you learned!

Re: I'm making 30 VR projects in 30 days to learn

#24
post #22
post #17

Thanks for the overwhelming support guys. The entire code is also available on github at https://github.com/viewportvr/daysinvr You can also ask me any questions, if you have any.

So where you going from here? It would also be great if you could do a little write up of what you learned!

Absolutely! Once the 30 days is over, I'll be writing about what I learned.

I'm also building a product to make VR dev easier at https://viewportvr.co

Re: I'm making 30 VR projects in 30 days to learn

#25

I do like it when people set themselves challenges like this. Clear beginning and end, finishing something in combination with iterative learning is very satisfying. A bit like a hackaton or a game jam. But this made me think, because in a way it limits yourself in what you can do with what you previously learned. The more you learn the more complex projects you can create and halfway through you can create something…

I like that except that when learning something it's hard to know in advance how many days it will take. Instead, you could substitute key pieces of functionality for days.

Re: I'm making 30 VR projects in 30 days to learn

#27

I do like it when people set themselves challenges like this. Clear beginning and end, finishing something in combination with iterative learning is very satisfying. A bit like a hackaton or a game jam. But this made me think, because in a way it limits yourself in what you can do with what you previously learned. The more you learn the more complex projects you can create and halfway through you can create something…

Definitely an interesting approach.

Re: I'm making 30 VR projects in 30 days to learn

#28

I do like it when people set themselves challenges like this. Clear beginning and end, finishing something in combination with iterative learning is very satisfying. A bit like a hackaton or a game jam. But this made me think, because in a way it limits yourself in what you can do with what you previously learned. The more you learn the more complex projects you can create and halfway through you can create something…

With this scheme if you do even 15 projects, you're already into multi-year time frames and your 25th project will take 200 years. Fibonacci numbers grow quickly!

Re: I'm making 30 VR projects in 30 days to learn

#30

I do like it when people set themselves challenges like this. Clear beginning and end, finishing something in combination with iterative learning is very satisfying. A bit like a hackaton or a game jam. But this made me think, because in a way it limits yourself in what you can do with what you previously learned. The more you learn the more complex projects you can create and halfway through you can create something…

Wow. Interesting approach to learning.
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