>I disagree with these. It's often critical to avoid a function call in hot paths, and if you don't use macros or inline you have to resort to copy/paste, which is error-prone and hampers maintainability.
This advice is to be taken with a grain of salt, as with all programming advice. If you have a hot path, you should do whatever is necessary to meet the requirements, including macros or inline functions. The caviat, though, is that performance critical code that demands that is rare.
>It's also the case that C is a rather inflexible language. Macros can be extraordinarily helpful in reducing boilerplate: in unit testing, for example. I won't argue that macro definitions are the easiest things to read (usually they're OK but they can get pretty arcane), but I do think something that cuts a file down from 8,000 lines to 1,000 is at least worth considering.
I'm dissatisfied with all unit test frameworks for C that I've encountered. I briefly gave an example of how it might be done better in an unrelated blog post, would like to hear your thoughts: https://drewdevault.com/2016/07/19/Using-Wl-wrap-for-mocking...
>Macros can also help you maintain type safety. Colin Perciva demonstrated this a little with his elasticarray, but khash is another example of using macros to dynamically create type safe data structures. It can also help the compiler optimize your code.
I mentioned in response to cperciva's post that this is a tricky one. I acknowledge both sides of this discussion as valid but fall on the "just use void*" side. Not sure how it helps the optimizer out, though.
>Everything is a fixed-size buffer until you change its size. If you malloc a buffer of 1024 bytes and read 1025 bytes of user input into it, you overflowed anyway. The principle ought to be "check your bounds", which applies whether your buffer is stack/heap.
Well, I didn't say to just use fixed size buffers on the heap. I said to measure what you need and allocate that much. I probably should have phrased this more about just checking bounds in general, though.
>I'm with you on pointer hiding (looking at you FreeType), but "struct" is just far too verbose. You don't accidentally pass things by value because the compiler will tell you you're passing the wrong type. You won't think it's actually a scalar because you have a grand total of 3 scalars in C (bool/int/float), and if you don't know the types you're working with in your functions you should probably look them up.
Addressed in other comments.
>You probably don't think this is a big issue because you don't adhere to 80 columns in your code (I looked @ your GitHub briefly), but let me tell you you run out of space real quick, and "struct" is practically meaningless.
I actualy do, but I use 4 wide tabs, and as in all things I permit the occasional exception to the rule.
static void set_background(struct wl_client client,
struct wl_resource resource, struct wl_resource _output,
struct wl_resource surface) {
I don't mind adding the extra newlines. It's not a big deal. These standards also evolve over time, and I've become more strict (check out chopsui for more a recent C example). I'm also lenient on columns from pull requests. I actually code on a VT220 sometimes, I do value width :)
No comment regarding GNU.
>Unrelated: aerc looks great! I've been thinking about moving off gmail and moving more of my life back into the terminal (I used to be all mutt and IRC and now I'm gmail and hangouts :/ ), and I really like aerc's well-organized code. Nice work.
Glad you like it! It's not ready for prime time, but maybe you'd be interested in contributing? I rely heavily on contributors to get so many projects done.