Uber Navigation
medium.com
Uber Navigation
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Re: Uber Navigation
#2Re: Uber Navigation
#3I have a hard time understanding how a 3D paper reconstruction of Amsterdam generated important insights. Also not clear what important insights were generated generally: easy to toggle seems obvious when the target is active drivers. Am I missing something here?
Full disclosure: I work at Uber, but not on this team, and have no insights into their process outside of this blog post.
Re: Uber Navigation
#4This is overkill. Hell of a process but they probably could've gotten 95% of the way there in a week and a couple prototypes.
Re: Uber Navigation
#5> We set up an eye-tracking rig and analyzed how a driver’s eyes interact with the environment vs. a device screen. We built a car simulator in our office, which we connected to a gaming wheel controller, a video of typical driving scenarios, and a timed navigation prototype. We even built a physical map of Amsterdam out of paper. This is overkill. Hell of a process but they probably could've gotten 95% of the way th…
Re: Uber Navigation
#6I have a hard time understanding how a 3D paper reconstruction of Amsterdam generated important insights. Also not clear what important insights were generated generally: easy to toggle seems obvious when the target is active drivers. Am I missing something here?
I think the video of the "car" moving around the paper map shows a lot of the value. You can rapidly prototype UI elements, experiment with camera angles/motion, etc. Amsterdam's streets in particular would have numerous difficult features (sharp turns, driving under bridges, tunnels, etc.) that would make it ideal for solving edge cases. Full disclosure: I work at Uber, but not on this team, and have no insights int…