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The Legend of Zelda: Breath of the Wild Review

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Re: The Legend of Zelda: Breath of the Wild Review

#31
post #13

I don't think one game is enough to save the Switch, but maybe this will get enough systems out there to get the ball rolling. I'm sure some people will pick up the Wii U version if they already have one, but I can't imagine buying a console that has been basically declared dead for one game now. EDIT: I'm saying the Wii U is dead, not the switch. IIRC production has stopped, and there are few games still coming to i…

I'm genuinely interested in how the sales numbers are going to go for the Switch. A fair number of the Nintendo first party titles are going to be system-sellers, especially for Nintendo fans with pent up demand. Once the dust settles, however, I'm curious if the sales numbers can show sustained growth after the Zelda honeymoon period, since most of the Nintendo fans by then would have picked up a Switch.

I don't think we can really judge by the sales after launch, the real test will be holiday 2017 when it is competing with PS4 and XB1 (scorpio?) for holiday sales.

I think Nintendo's biggest problem right now is pricing. $300 isn't bad, but that gets you nothing - the console can literally do nothing out of the box (Versus a PS4/XB1 which are media machines, at least.) The $50 for 1-2 switch is their biggest failure of this launch, hopefully their plan is to pack it in the box later in the year and are just using it as a cash grab right now.

Re: The Legend of Zelda: Breath of the Wild Review

#32

> Link gets more health and stamina as you progress, and you can acquire stronger weapons and armor, but he never gets stronger himself. He doesn’t learn to swing a sword or shoot a bow any better. But you do. If this is true, that's wonderful, and if more games became more like that again, I'd be interested in them again. Even just the fact that the reviewer mentioned this as a good thing made me smile.

you might want to try something like Hyper Light Drifter.

It takes some inspiration from the old zelda game and it is definitely a game where you need to get better in order to win.

You character gets a bit stronger has the game progresses : new capabilities like dash but mostly you get better at it.

It is extremely gratifying to win a tough boss fight because you have learned how to maneuver your character.

Re: The Legend of Zelda: Breath of the Wild Review

#33
post #16
post #13

I don't think one game is enough to save the Switch, but maybe this will get enough systems out there to get the ball rolling. I'm sure some people will pick up the Wii U version if they already have one, but I can't imagine buying a console that has been basically declared dead for one game now. EDIT: I'm saying the Wii U is dead, not the switch. IIRC production has stopped, and there are few games still coming to i…

> save the Switch From what? It isn't even out yet. How can something need saving if its not for sale is most of the world?

People don't have a lot of faith in Nintendo at the moment after the Wii U flopped. The Switch has a very anemic opening lineup, and it's not clear the hardware innovations are going to be enough to pull people back into the Nintendo ecosystem. It's going to be an uphill battle.

Re: The Legend of Zelda: Breath of the Wild Review

#34
post #14

> Link gets more health and stamina as you progress, and you can acquire stronger weapons and armor, but he never gets stronger himself. He doesn’t learn to swing a sword or shoot a bow any better. But you do. If this is true, that's wonderful, and if more games became more like that again, I'd be interested in them again. Even just the fact that the reviewer mentioned this as a good thing made me smile.

I've been lamenting this ever since CoD 4 which many hail as a pinnacle in gaming. That was the day that gaming went from performance to grind. In QuakeWorld when I started a match, I had the exact same pre-conditions as Thresh, other than me sucking as a player in comparison. The same was true in Counter-Strike (any iteration), and now Dota 2, which I've played for 2000 hours. I've stopped playing every CoD, BF, LoL…

It's funny that you cite CoD4 as an example of this because the first weapons and arguably the first perks are among the best in the game.

I don't know about later games in the series, but CoD4 handled sidegrades extremely well. You only ever unlocked options, not improvements. Giving players all options up front is daunting. Giving it to them in a slow trickle is fun and helps them learn things.

Re: The Legend of Zelda: Breath of the Wild Review

#35
post #13

I don't think one game is enough to save the Switch, but maybe this will get enough systems out there to get the ball rolling. I'm sure some people will pick up the Wii U version if they already have one, but I can't imagine buying a console that has been basically declared dead for one game now. EDIT: I'm saying the Wii U is dead, not the switch. IIRC production has stopped, and there are few games still coming to i…

I'm planning to buy the Wii U version. I would keep on buying games for the system if Nintendo would keep making them. It still is perfectly capable hardware for a living room (assuming 4K isn't a priority for you), and has finally amassed a respectable catalog.

Re: The Legend of Zelda: Breath of the Wild Review

#36
post #24

I'm really hoping that Zelda/Switch are successful enough to push game aesthetics in a better direction. This headlong plunge into the uncanny valley is just gonna lead us to the same dead end that art found itself at the end of the 19th century. No one cares about the bad aesthetics of Orientalist painting any more, and this era of hyperreal titilation is gonna meet the same fate in retrospect.

As I have grown up with all kinds of animated cartoons on the TV, I always wanted a computer game which sported that level of graphics. It turns out, that from the raw hardware capability, computers long ago exceeded this ability, yet there is a big scarcity of real animated games. Windwaker (HD) is a really nice exception from that. It looks like an animate comic movie. From this point of view, I am actually happy t…

like dragon's lair?

Re: The Legend of Zelda: Breath of the Wild Review

#37
post #24

Earlier quoted context omitted.

As I have grown up with all kinds of animated cartoons on the TV, I always wanted a computer game which sported that level of graphics. It turns out, that from the raw hardware capability, computers long ago exceeded this ability, yet there is a big scarcity of real animated games. Windwaker (HD) is a really nice exception from that. It looks like an animate comic movie. From this point of view, I am actually happy t…

like dragon's lair?

Right :)

Re: The Legend of Zelda: Breath of the Wild Review

#38
post #14

> Link gets more health and stamina as you progress, and you can acquire stronger weapons and armor, but he never gets stronger himself. He doesn’t learn to swing a sword or shoot a bow any better. But you do. If this is true, that's wonderful, and if more games became more like that again, I'd be interested in them again. Even just the fact that the reviewer mentioned this as a good thing made me smile.

I've been lamenting this ever since CoD 4 which many hail as a pinnacle in gaming. That was the day that gaming went from performance to grind. In QuakeWorld when I started a match, I had the exact same pre-conditions as Thresh, other than me sucking as a player in comparison. The same was true in Counter-Strike (any iteration), and now Dota 2, which I've played for 2000 hours. I've stopped playing every CoD, BF, LoL…

I understand why you included LoL on that list, unlockables, but as a lifelong counter strike and moba player it doesn't belong. The unlocks are not giving you an advantage over skill at all.

You can't play every champion you want but the win rates show that every champion is viable and there is no 'right' mastery setup for any champion evidenced by the wide variety you see in pro build guides.

The unlockables simply give you more options, NOT any kind of unfair advantage. Look at how many pros regurslry run new account to diamond marathons with the one rune page and 10 champions they unlocked leveling their account to 30.

Re: The Legend of Zelda: Breath of the Wild Review

#39
post #14

Earlier quoted context omitted.

I've been lamenting this ever since CoD 4 which many hail as a pinnacle in gaming. That was the day that gaming went from performance to grind. In QuakeWorld when I started a match, I had the exact same pre-conditions as Thresh, other than me sucking as a player in comparison. The same was true in Counter-Strike (any iteration), and now Dota 2, which I've played for 2000 hours. I've stopped playing every CoD, BF, LoL…

It's funny that you cite CoD4 as an example of this because the first weapons and arguably the first perks are among the best in the game. I don't know about later games in the series, but CoD4 handled sidegrades extremely well. You only ever unlocked options , not improvements . Giving players all options up front is daunting. Giving it to them in a slow trickle is fun and helps them learn things.

Cod4's starting loadout was pretty good compared to some games. It was a great all-around loadout. But there were definitely powerful niches filled by unlockables.

In comparison, some of the Battlefield games literally give you empty slots when you start playing, which can be filled by 100% advantageous perks or whatever. Like doing more damage with no accompanying penalty. Which is ridiculous.

Re: The Legend of Zelda: Breath of the Wild Review

#40

Earlier quoted context omitted.

The 2005 Doom was a movie.... [EDIT: Yes I know the post above has been edited to fix/clarify, no I can't delete this post.]

They likely meant the one that came out in late 2004, Doom 3.

Which actually did come out in 2005 for the Xbox, according to the Wikipedia article for it.
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