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The Legend of Zelda: Breath of the Wild Review

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Re: The Legend of Zelda: Breath of the Wild Review

#2
> Link gets more health and stamina as you progress, and you can acquire stronger weapons and armor, but he never gets stronger himself. He doesn’t learn to swing a sword or shoot a bow any better. But you do.

If this is true, that's wonderful, and if more games became more like that again, I'd be interested in them again. Even just the fact that the reviewer mentioned this as a good thing made me smile.

Re: The Legend of Zelda: Breath of the Wild Review

#3

> Link gets more health and stamina as you progress, and you can acquire stronger weapons and armor, but he never gets stronger himself. He doesn’t learn to swing a sword or shoot a bow any better. But you do. If this is true, that's wonderful, and if more games became more like that again, I'd be interested in them again. Even just the fact that the reviewer mentioned this as a good thing made me smile.

This somewhat reminds me of the rogue game Brogue which I highly recommend (albeit very challenging) but slightly different.

With Brogue there are no experience levels. You only get stronger by finding potions of strength (which I believe are normalized distributed and somewhat guaranteed so its not completely random but close to it).

Everything else is crap you find. In fact killing monsters is not worth it unless they are in your way or keeping them alive is too dangerous.

Deciding what you do with your items and which items to improve is pretty important. Most items are disposable/consumable. The only exception (IIRC) is artifact items.

I wish more games would be like that to avoid grinding and provide interesting replay gaming.

As for the Zelda game I hope (despite nostalgia) they don't continue with the hero saves the princess trope... seriously... like when can you play as Zelda. Even Super Mario 2 (US) made that possible (even though it was just a dream apparently).

Re: The Legend of Zelda: Breath of the Wild Review

#4
post #3

> Link gets more health and stamina as you progress, and you can acquire stronger weapons and armor, but he never gets stronger himself. He doesn’t learn to swing a sword or shoot a bow any better. But you do. If this is true, that's wonderful, and if more games became more like that again, I'd be interested in them again. Even just the fact that the reviewer mentioned this as a good thing made me smile.

This somewhat reminds me of the rogue game Brogue which I highly recommend (albeit very challenging) but slightly different. With Brogue there are no experience levels. You only get stronger by finding potions of strength (which I believe are normalized distributed and somewhat guaranteed so its not completely random but close to it). Everything else is crap you find. In fact killing monsters is not worth it unless t…

If someone wants to try brouge, I can recommend this online version: http://brogue.roguelikelike.com

Re: The Legend of Zelda: Breath of the Wild Review

#5

> Link gets more health and stamina as you progress, and you can acquire stronger weapons and armor, but he never gets stronger himself. He doesn’t learn to swing a sword or shoot a bow any better. But you do. If this is true, that's wonderful, and if more games became more like that again, I'd be interested in them again. Even just the fact that the reviewer mentioned this as a good thing made me smile.

Isn't this true of all games in the Zelda series?

Re: The Legend of Zelda: Breath of the Wild Review

#6
I'm really hoping that Zelda/Switch are successful enough to push game aesthetics in a better direction. This headlong plunge into the uncanny valley is just gonna lead us to the same dead end that art found itself at the end of the 19th century. No one cares about the bad aesthetics of Orientalist painting any more, and this era of hyperreal titilation is gonna meet the same fate in retrospect.

Re: The Legend of Zelda: Breath of the Wild Review

#7
Breath of the Wild is getting fantastic reviews from critics right now. It currently has a 98/100 on Metacritic [1], an aggregator for video game reviews. This makes is the #4 highest rated game of all time on their site [2]

[1] http://www.metacritic.com/game/switch/the-legend-of-zelda-br...

[2] http://www.metacritic.com/browse/games/score/metascore/all/a...

Re: The Legend of Zelda: Breath of the Wild Review

#8
One thing that is really interesting to me is that they are going back to the roots of the original Zelda: with exploration and discovery being a key part of the game. So much so that they made prototypes in the original Zelda style: http://www.polygon.com/2017/3/1/14780954/the-legend-of-zelda.... This to me seems like a great strategy of helping communicate the 'soul' of something to team members by imitating the original before building the spiritual successor.

Re: The Legend of Zelda: Breath of the Wild Review

#10

I'm really hoping that Zelda/Switch are successful enough to push game aesthetics in a better direction. This headlong plunge into the uncanny valley is just gonna lead us to the same dead end that art found itself at the end of the 19th century. No one cares about the bad aesthetics of Orientalist painting any more, and this era of hyperreal titilation is gonna meet the same fate in retrospect.

I think the best example of this is Doom 3. It looked incredible at the time (even on the Xbox on release in 2005), but it has not aged well. Maybe today's games hold up better, but photorealism is always gonna be competing with tomorrow.

On the other hand, BotW has framerate drops and limitations on the Switch and it was designed for a console that was underpowered five years ago, which doesn't bode well.

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