Earlier quoted context omitted.
Because the values of the game industry are rooted in the demoscene, commercialization of game related IP assets and consulting work related specific hardware and design knowledge, without any religion about freedom of tooling, this is what most FOSS advocates fail to understand about the industry.
Given that every other industry has moved to FOSS software for their tooling, it's the game industry that has a "religion" about proprietary software being necessary to make money.
Many of the tools I use daily on our customer projects are proprietary.