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Nintendo Switch review: pure potential

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Re: Nintendo Switch review: pure potential

#231

Earlier quoted context omitted.

Not all of us can delay playing Zelda in 900p@30fps for that long. I mean, if I don’t get it on Friday, I will be pissed. Also, note that there’s the Pro controller, which is better for playing on the TV anyway, so at least in that case, this is a non-issue.

I'm sure you know the Pro controller is 70$ =/

The Xbox One controller is 60. Paying $10 extra for HD Rumble seems like a bargain.

Re: Nintendo Switch review: pure potential

#232
post #126

Earlier quoted context omitted.

For something portable like this, it would be appealing to have Netflix on the go on it. It could be the best screen you have with you, and multifunction means that you can potentially leave some other device at home.

With just wifi? Why not use a tablet, which is going to give better video playback with a regularly updated app anyway?

Because it's another expensive device you need to buy, carry with you (+0.5kg!) and keep charged (+weight for all the chargers, because of course iPad won't use USB-C ;) )

Re: Nintendo Switch review: pure potential

#234
post #229

Earlier quoted context omitted.

> Why would I buy a switch to play HTML games? A portable, dockable tablet with a built-in reliable controller? If it had a browser, I'd be surprised if people didn't specifically write some games to target it.

3DS has a browser and a built-in reliable controller. I haven't heard about any HTML game for 3DS.

The 3DS used a relatively deficient browser engine, with much less support for web standards; it didn't support anything a non-trivial game might need.

A browser based on current WebKit or Blink, with full hardware-accelerated support for WebGL, a fast JavaScript JIT, WebAssembly, fullscreen, joysticks, and other such standards would make a compelling platform.

Re: Nintendo Switch review: pure potential

#235
post #144
post #46

Earlier quoted context omitted.

You are literally the first person I've ever met who knew the rest of that rhyme! It would be on HN of course... chuckle I agree with your closing point, which is why I'm so disappointed here. I love Nintendo games, but for a long time now I've despised their hardware.

I've skipped all the Nintendo consoles since the GameCube, in part because I didn't care for odd controls (I just want to play Mario/Zelda/Metroid with a regular gamepad!), and in part because as a result of those odd controls backward compatibility isn't too great either. The Switch, however, will be the first console I'll buy. I'm not too happy with the low specs, but it's somewhat justified by the portability. And…

> I just want to play Mario/Zelda/Metroid with a regular gamepad!

Both the Wii and WiiU offered pretty good controllers so you can do just that.

Re: Nintendo Switch review: pure potential

#236

Earlier quoted context omitted.

It definitely looks bad, but I've seen a few videos demonstrating the issue and it only really happens if you have the joycon entirely covered by your hands, or behind your back. This could be a software bug that is fixable with an update, but that seems unlikely considering it affects the left controller more than the right one, which would indicate a hardware design flaw.

I'm not following your train of logic where it isn't that bad if a joycon doesn't work if covered by your hands. For a real product it needs to work in all cases, not if you put your hands a certain way.

Sounds like another big-name product, for which the advice "not if you put your hands a certain way" was touted as a complete disaster.

Re: Nintendo Switch review: pure potential

#237

Earlier quoted context omitted.

I'm sure you know the Pro controller is 70$ =/

The Xbox One controller is 60. Paying $10 extra for HD Rumble seems like a bargain.

The xbox one/ps4 controllers are packed in, pro controller is not.

Re: Nintendo Switch review: pure potential

#238

I'd totally buy a Switch....if it was actually humanly possible. I also wanted to by a NES Classic, which also proved impossible. Solved that problem with a Raspberry PI. I loathe Nintendo's idiotic business practices of artificially limiting supply when there's huge demand. They have something like 2 million Switches for the launch window. 2. Million.

I didn't have much trouble at all getting a pre-order...I just used nowinstock to track all the stores in the US that were accepting preorders and jumped on one as soon as it was available. Took me maybe 3 or 4 days of trying.

Re: Nintendo Switch review: pure potential

#239

Now I can take Zelda with me wherever I go — not some limited version, mind you, but the full console Zelda experience. I can play on my TV, pick up the tablet from its dock, and continue the game without skipping a beat or compromising the experience. Continue... where, exactly? Modern mobile games work because they can be picked up for a few minutes in a line at the grocery store and put back down when you get to t…

If I recall, a number of studies showed that most people mostly play their portable gaming devices at home. I suspect the portability of the Switch for big games like the Legend of Zelda are largely about accommodating this use case (comfort, extra screens in the home, multitasking).

I think it's also hard to overstate the parental appeal of "you can get the TV back at any time without the kid whining about an interrupted game".
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