Live data from Hacker News

Nintendo Switch review: pure potential

theverge.com

61–70 of 380 posts

Re: Nintendo Switch review: pure potential

#61

The wired review is much more negative, if you want a contrasting view: https://www.wired.com/2017/03/review-nintendo-switch/

>"At this point, with Nintendo not having commented on or fixeds the issue, I can only go forward assuming the Switch consoles going on sale this Friday will all potentially have this problem, and that Nintendo is about to sell you a $300 game system requiring some kind of fix before it performs its basic functions." Yikes, that sounds disastrous.

[deleted]

Re: Nintendo Switch review: pure potential

#64
post #48

Earlier quoted context omitted.

Nah, N64 and Gamecube were pretty standard. Buttons and joysticks.

The Gamecube, yes. But the N64 analogue stick was the first of its kind, no?

Eh, not really. Analog sliders were common, including Pong. The joystick itself is a clear extension of the Atari 2600 joystick. It's a small tweak to existing control methods, not a whole new paradigm like motion controls.

Re: Nintendo Switch review: pure potential

#65
post #55
post #48

Earlier quoted context omitted.

Nah, N64 and Gamecube were pretty standard. Buttons and joysticks.

Yes, for todays standards. N64 was a weird trident with a thumb-stick, PSX added these sticks later with the DualShock controller. GC had this freaky button-layout.

GC was the first with analog-plus-click triggers too, I think.

Re: Nintendo Switch review: pure potential

#66
post #41

Earlier quoted context omitted.

Yes to all. Nintendo should probably switch (heh) to only releasing games for Android and iOS.

said nobody ever

People have been saying for a while that Nintendo should pull a Sega and go third-party. Just because they're saying it, that doesn't mean its the right move.

Re: Nintendo Switch review: pure potential

#67
post #55
post #48

Earlier quoted context omitted.

Nah, N64 and Gamecube were pretty standard. Buttons and joysticks.

Yes, for todays standards. N64 was a weird trident with a thumb-stick, PSX added these sticks later with the DualShock controller. GC had this freaky button-layout.

The GC controller is the best gaming controller, IMHO. Followed by the SNES controller.

My hands have never cramped playing my Gamecube or SNES. They cramp constantly trying to play FF15 on my PS4 and playing Xbox isn't much better.

Re: Nintendo Switch review: pure potential

#68
post #9

Hmm, the battery life is kinda disappointing. I'm not interested in Switch as a TV console (PS4 does that significantly better and has better games for when I have time to give them) and it seems it's going to struggle as a 3DS replacement when it can't even live through a rather average flight :/ I do still hope the best 3DS franchises will make it to the Switch and I might pick it up after price drops under the pri…

And I personally wanted a new TV console with current-gen capabilities. It looks like neither use case is completely addressed.

Re: Nintendo Switch review: pure potential

#69
post #58

Earlier quoted context omitted.

> And tennis. And golf. And baseball. Until you realize your standing-up-arm-waving strategy is being destroyed by the person sitting on the couch making little wrist flicks, who may as well be pushing buttons for all the motion they're making. And that person isn't experiencing severe RSI, the likes of which doesn't happen playing those sports for real , 5 minutes into the match.

I mean, I am not going to complain if I am sitting there taking my time diligently trying to aim my controller and then my 7 year old brother comes running around the corner with his machine gun just spamming AAAAAAAAAAAAAAAAA and gets an ace. It's all part of the fun. If you aren't having fun playing a video game, stop playing.

The mode of play that is more fun hurts and loses to a mode that is basically button pressing (mostly because when you're making the "real" motions it can't figure out what you're trying to do half the time, and does something else instead, while wrist-flicks are picked up reliably). The failure is (at least their implementation of) motion controls.

Was great for rail shooters, though. Don't know why they didn't make an effort to get a port of every rail shooter ever made on the Wii. Only console ever where they'd be (the only?) first-class citizens.

Re: Nintendo Switch review: pure potential

#70
If someone can answer that question for me:

Why has Nintendo shifted towards producing underpowered consoles? I used to play the Super Nes when I was a kid, and it was the most powerful console of its generation. The N64, the GameCube, the Wii and subsequent offerings were all underpowered in terms of graphical abilities and raw power after that. I hear people say "But the gameplay is what matters", which I agree with, but my question in the end is "Why can't we have both?".

Is it a costs thing?

Post reply on HN