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Show HN: Lumix Engine – Open source C++ 3D game engine

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Re: Show HN: Lumix Engine – Open source C++ 3D game engine

#41
post #21

Is there still room for another game engine?

What a fine question to ask on HN. Jesus, who cares, this is a one man project and it's amazing what he's done. And to top it off its released under the MIT license. If this doesn't impress you, I don't know what will.

I didn't mean to offend anyone, I just wondered why anyone would build a game engine. He did it for the lulz, which is a fine reason for me.

Re: Show HN: Lumix Engine – Open source C++ 3D game engine

#42
post #34

What the big difference between the OpenGL and D3D renderer? Are they performing and look the same across Windows and Linux? What about MacOS? I guess if it run on Linux I can fiddle with the source and make it run on it? Look awesome! Always good to have diversity in 3D engine.

Generally Direct3D is for Windows and OpenGL is for all other platforms. Sometimes the OpenGL renderer works on Windows as well for easier testing and development.

When "all other platforms" does not include gaming consoles, as there is this urban myth of OpenGL support on them.

Only partially true on the PS3 (GL ES 1.0 with Cg), which was largely ignored.

Re: Show HN: Lumix Engine – Open source C++ 3D game engine

#43
post #30

Hey, this looks really good. Thanks for the good work. A question. Please don't get it wrong. How you going to maintain that? Recently more than anything I'm more afraid of investing my time in some tool will go away in the near future. While UE and Unity 3D are not perfect, neither free (or even cheap). But those teams have all the money to support next releases, and I have some guarantee that they will exist next y…

Perfectly valid question. You are right, while there is a high chance that UE and Unity will be maintained, there is no guarantee. In any single person project, especially noncommercial, the chance it will not be maintained is much higher and Lumix Engine is not an exception. The only "proof" that it will be maintained is that I already worked on this 4+ years (as you can see on github) and that I'm making a commerci…

Thanks for the reply. I will have look and try to test it.

But if you think this is something ready to use in commercial projects, ask for money. I usually feel personally better to if I can pay for things, also paying for things opens a window for to have quality requirements.

Re: Show HN: Lumix Engine – Open source C++ 3D game engine

#45

Earlier quoted context omitted.

https://opensource.org/osd

Correct, open source has a strict definition in the tech community (and OSI), and UE does not meet it.

The OSI has their definition but that doesn't make it the one true definition.

Re: Show HN: Lumix Engine – Open source C++ 3D game engine

#46
post #26
post #20

So... Unreal Engine is already open source and cross platform. I understand they want royalty for revenues > $3000 but that seems ultra reasonable to me considering you get reliable large team to put out release after release. Does any of the engines mentioned in this thread come close to feature set in Unreal? What's the value here other than creating basic 2D/3D games?

Unreal Engine is open source but not free software. A perfect example why "open source" is a bad term.

People do sometimes say "open source" to mean "source available", but I think most programmers usually mean something more than that although they don't assume Open Source. It's neither "open source" nor Open Source nor Free Software.

Re: Show HN: Lumix Engine – Open source C++ 3D game engine

#47
post #40
post #3

Maybe I'm just now getting aware of it but I just recently learned of Godot[1] and now this as well. Seems like we have the chance to replace Unity as the "Community" game engine with a free open source version. [1] https://godotengine.org/

A lot of work still needs to go into those engines to achieve feature parity, specially in regards to GUI tooling. Just check Unreal's 2017 roadmap.

Are you claiming that Unreal still needs a lot of work to achieve parity with Unity?? No.

https://www.youtube.com/watch?v=WC6Xx_jLXmg

Edit: BTW there's a very insightful feature comparison from UE developer here: https://www.reddit.com/r/gamedev/comments/5wouuw/2017_featur...

Re: Show HN: Lumix Engine – Open source C++ 3D game engine

#48
post #20

So... Unreal Engine is already open source and cross platform. I understand they want royalty for revenues > $3000 but that seems ultra reasonable to me considering you get reliable large team to put out release after release. Does any of the engines mentioned in this thread come close to feature set in Unreal? What's the value here other than creating basic 2D/3D games?

UE4 is 'source available' but not Free or Open Source. You certainly can't use a snippet of their code in another project. It is basically the same as the Mathworks giving almost free licences to universities to build mind share, knowing that anything serious requires big cash outlays for licencing.

Re: Show HN: Lumix Engine – Open source C++ 3D game engine

#49
post #40

Earlier quoted context omitted.

A lot of work still needs to go into those engines to achieve feature parity, specially in regards to GUI tooling. Just check Unreal's 2017 roadmap.

Are you claiming that Unreal still needs a lot of work to achieve parity with Unity?? No. https://www.youtube.com/watch?v=WC6Xx_jLXmg Edit: BTW there's a very insightful feature comparison from UE developer here: https://www.reddit.com/r/gamedev/comments/5wouuw/2017_featur...

No, if you read properly you will see I am claiming these community engines have a lot of road to travel and tires to burn, before they can compete with Unity,Unreal,CryEngine and Cocos2D-x features and tooling.

Re: Show HN: Lumix Engine – Open source C++ 3D game engine

#50
post #49

Earlier quoted context omitted.

Are you claiming that Unreal still needs a lot of work to achieve parity with Unity?? No. https://www.youtube.com/watch?v=WC6Xx_jLXmg Edit: BTW there's a very insightful feature comparison from UE developer here: https://www.reddit.com/r/gamedev/comments/5wouuw/2017_featur...

No, if you read properly you will see I am claiming these community engines have a lot of road to travel and tires to burn, before they can compete with Unity,Unreal,CryEngine and Cocos2D-x features and tooling.

I consider that an advantage, simple things have their appeal. Unity without any 3rd party plugins is very basic, and a lot of these community engines are at the same level.
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