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Show HN: Lumix Engine – Open source C++ 3D game engine

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Re: Show HN: Lumix Engine – Open source C++ 3D game engine

#11

Is there still room for another game engine?

I started Lumix Engine years ago for fun and as a test bed for new ideas, which were later implemented in my dayjob. Now I am using it to make a game. I never intended to fill some gap on the market.

What's the game?

Re: Show HN: Lumix Engine – Open source C++ 3D game engine

#12
post #6

Came across this one too the other day - Xenko http://xenko.com/

Xenko looks very professional, pity it's GPL.

Apparently they allow you to keep your game's source closed. From their FAQ:

> Yes, you can sell your game without any constraints as long as you use the binary version distributed on the website. If you modify and recompile the engine yourself, you can still sell your product, but you have to open the source code of your game and the modifications made to Xenko as stated in the GPL license.

Re: Show HN: Lumix Engine – Open source C++ 3D game engine

#14
Very cool technology, both the engine and studio/editor. Impressive, judging from commit stats it seems to be one person project. Kudos!

What happened to FieldsGame? Sounds interesting, but the link on readme page doesn't have any information except it's a physics sandbox of some sort.

Re: Show HN: Lumix Engine – Open source C++ 3D game engine

#15

Very cool technology, both the engine and studio/editor. Impressive, judging from commit stats it seems to be one person project. Kudos! What happened to FieldsGame? Sounds interesting, but the link on readme page doesn't have any information except it's a physics sandbox of some sort.

Thanks. It's mostly one person project. There once was another programmer working on it but now it's just me and from time to time some people I do not know.

FieldsGame is made by 3rd party developer, so I do not know in what stage it is. It is possible it's abandoned.

Re: Show HN: Lumix Engine – Open source C++ 3D game engine

#16
post #11

Earlier quoted context omitted.

I started Lumix Engine years ago for fun and as a test bed for new ideas, which were later implemented in my dayjob. Now I am using it to make a game. I never intended to fill some gap on the market.

What's the game?

http://www.indiedb.com/games/on-the-hunt

Re: Show HN: Lumix Engine – Open source C++ 3D game engine

#17

Earlier quoted context omitted.

Xenko looks very professional, pity it's GPL.

Apparently they allow you to keep your game's source closed. From their FAQ: > Yes, you can sell your game without any constraints as long as you use the binary version distributed on the website. If you modify and recompile the engine yourself, you can still sell your product, but you have to open the source code of your game and the modifications made to Xenko as stated in the GPL license.

Yes, binary release is not GPL. However the main advantage of open source engines for game developer is their source being opened so you can change it. I wished so many times I have access to Unity source in my dayjob. But in case of Xenko, if you modify it you have to publish the source code of your game - which is a no-go for most game companies.

Re: Show HN: Lumix Engine – Open source C++ 3D game engine

#18
post #3

Maybe I'm just now getting aware of it but I just recently learned of Godot[1] and now this as well. Seems like we have the chance to replace Unity as the "Community" game engine with a free open source version. [1] https://godotengine.org/

See also http://atomicgameengine.com/ it's quite mature too.

Banshee3D is pretty cool too - https://github.com/BearishSun/BansheeEngine. The vast majority of the work is done by a single person.

Re: Show HN: Lumix Engine – Open source C++ 3D game engine

#19

Earlier quoted context omitted.

Xenko looks very professional, pity it's GPL.

Apparently they allow you to keep your game's source closed. From their FAQ: > Yes, you can sell your game without any constraints as long as you use the binary version distributed on the website. If you modify and recompile the engine yourself, you can still sell your product, but you have to open the source code of your game and the modifications made to Xenko as stated in the GPL license.

That alone makes it impossible to use on sandboxed app stores like iOS, UWP and the consoles.

Re: Show HN: Lumix Engine – Open source C++ 3D game engine

#20
So... Unreal Engine is already open source and cross platform. I understand they want royalty for revenues > $3000 but that seems ultra reasonable to me considering you get reliable large team to put out release after release.

Does any of the engines mentioned in this thread come close to feature set in Unreal? What's the value here other than creating basic 2D/3D games?

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