Live data from Hacker News

Why Ever Stop Playing Video Games

vulture.com

211–220 of 268 posts

Re: Why Ever Stop Playing Video Games

#211
post #17
post #5

Earlier quoted context omitted.

I'm jealous. Every time I try a game, I totally suck at it. Even the easy difficulty is not easy enough anymore. Nowadays, I only enjoy puzzle games if anything at all.

On the topic of puzzle games, you might enjoy The Witness: http://the-witness.net

I have enjoyed it and can recommend it everyone else. It was an epic journey.

Re: Why Ever Stop Playing Video Games

#212
This is a cool article, don't get me wrong. But is there a name for the fallacy of just categorizing things instead doing actual analysis? You really have to stretch to fit some games into the "levels" of graphics, narrative, objectives and economy.

Re: Why Ever Stop Playing Video Games

#213

I've found learning and creating to be more fulfilling activities than videogames. That's not to advocate against gaming, or to generalize all games, but I've thought about how much time I spent playing games in the past and if I was happy with what I gained from it: I largely was not. I felt as if I was lacking in skills that I wished I had, and believe I could have learned in that time. I'm happier with myself afte…

This is why I like games with a beginning & end, and an actual story.

The first keeps you from sinking unbounded time with it, and the latter actually can be enlightening, informative (ie, bringing in mythologies or historical context), and ethically challenging. Stuff like endless PvP matches or MMO grinds never held much appeal to me.

Re: Why Ever Stop Playing Video Games

#214

I've found learning and creating to be more fulfilling activities than videogames. That's not to advocate against gaming, or to generalize all games, but I've thought about how much time I spent playing games in the past and if I was happy with what I gained from it: I largely was not. I felt as if I was lacking in skills that I wished I had, and believe I could have learned in that time. I'm happier with myself afte…

I agree. But there is one difference between watching a crappy TV show and playing a crappy Video Game: You are actively engaged in playing the game. No matter how trivial it is.

Of course, if you pick a more challenging game, like an RPG/Puzzle, then the difference grows greater.

I also agree that it is more fulfilling to create something.

Which is the reason why I myself like to create ...

...

video games! :)

Win-win: you get to create it, and play it.

Re: Why Ever Stop Playing Video Games

#215
post #146

Earlier quoted context omitted.

I believe the essence of what you're saying is true, but I dispute the overall reasonableness of what you describe. The vast majority of video games are either built around the principles of addiction, or require a tremendous amount of time in muscle memory training. What you're describing seems like describing how enjoyable it can be to smoke one cigarette a month. (assuming that actually felt good). Could be true-…

I smoke a cigarette or two about once a month on average, typically when attending a party. Not only is it quite pleasant after I've had a beer or three, but they're the ultimate social hack for introverted nerds. Are you at a crowded bar/party where it's impossible to have a proper talk with someone? Step outside for a smoke, and you can instantly have a nice, low key conversation with the other smokers. Lulls in th…

Damn, highly recommended to smoke.

Re: Why Ever Stop Playing Video Games

#216
post #194

Earlier quoted context omitted.

This is a surefire way for people to burn out on something. If you never allow yourself mental downtime, then everything you do feels like work. If it's not meant to be work, then it's a hobby and if it's a hobby then it needs to actually allow you to unwind. Some people do surprisingly complex things for this, but the mistake we tend to make externally is view the accomplishment as "work" or something they really ne…

Decisions about priorities should be considered carefully. If the outcome isn't fulfilling, perhaps the choice was made on the basis of what others expect rather than what truly pleases. If a hobby is something you really enjoy it will not feel like work. Games can be enjoyed in their own right as well. If we play for pure enjoyment and can otherwise balance our lives then they are certainly a means to unwind.

> If a hobby is something you really enjoy it will not feel like work.

Sorry, that's just not true. There are lots of interesting, rewarding hobbies that do feel like work, in the sense that they require a fresh mind capable of bearing a high cognitive load to engage in them. When my mind is fresh you're right, those hobbies are very satisfying to spend time on, but my "fresh" timeslots are mostly devoted to my actual job (phd) these days, which doesn't feel like work either much of the time.

Be careful, your attitude is a road straight to burnout.

Re: Why Ever Stop Playing Video Games

#218
post #166

Earlier quoted context omitted.

I agree. Also, both with video games and with sports, it is possible to use the challenge as an opportunity for self development. At the very least, learning to play the games without getting repetitive stress injuries would be a mild physical accomplishment for GGPP.

I know people who replaced drug addiction with video game addiction. It's impossible to know how things would have gone if they didn't get involved with one or the other, but I wonder if some people are vulnerable to addiction through a combination of biology and life experiences, and it's just a matter of which thing they become addicted to. If that's the case, video games are probably one of the most benign things…

Yes people really can be prone to be addicted. Look it up.

Re: Why Ever Stop Playing Video Games

#219
post #194

Earlier quoted context omitted.

By basing your choices on feelings (i.e. "not in the mood") you are likely to go with the path of least resistance. If instead you choose to do what you prioritize by conscious mental effort you are likely to feel more rewarded in the end. For example, if you decide that learning photography is important and you spend hundreds of hours practicing you will be more satisfied than if you spent those hundreds of hours pl…

This is a surefire way for people to burn out on something. If you never allow yourself mental downtime, then everything you do feels like work. If it's not meant to be work, then it's a hobby and if it's a hobby then it needs to actually allow you to unwind. Some people do surprisingly complex things for this, but the mistake we tend to make externally is view the accomplishment as "work" or something they really ne…

> If you never allow yourself mental downtime, then everything you do feels like work.

What makes you believe that what reedlaw described is not to be considered mental downtime? I have made quite the opposite experience: when consciously reflecting and deciding about my mental downtime in advance, it turns out to be the most recreative. It's worth noting that I made bad experiences with: tomorrow from 7-730 I will be reading/running/cooking/medidate/watching an educational video for recreational purposes. The way to go for me is to predefine a set of activities which I support based on a principle. When in the situation for donwtime, I then choose from this set.

Edit: typo

Re: Why Ever Stop Playing Video Games

#220

Earlier quoted context omitted.

Very similar story to me: I played Starcraft 2 throughout college in a competitive fashion and made me feel worse. There was a period of time after that where after quitting I wouldn't touch a video game. I've since picked up a Nintendo 3DS as an experiment now that I take long train rides to work, and it's been an amazing, relaxing experience. I guess what I'm trying to say is, there are many different ways to enjoy…

Player Vs Player games are unique. They're designed around making players constantly navigate a shifting metagame, fighting each other to generate content out of the existing field. It's sort of a recipe for unhappiness, as the entire system devolves into, "Who can find the most abusively unfair strategy first, and then exploit it." Since most of these games simply cannot have the time devoted to them to make them "b…

A perfectly balanced game would be impossible to create, given strategy X compared to strategy Y, X will always seem abusive, but then strategy Z might seem abusive to X, to which Y seems abusive, etc.

It's a bit like rock-paper-scissors, if someone starts using paper, stop using your rock and replace it with a scissor.

Constantly changing balance patches from the game developers also become a treadmill and can feel even worse than trying to keep up with shifting strategies from opponents. Consider character X has your favorite ability Y which you know how to use very well. You take a 2 month break and come back to the game which has been patched in the meantime. In the middle of a critical fight you try to use ability Y only to discover it only does half the damage you are used to. That is not very rewarding for all the time you invested in practicing Y.

At the time it's kindof fun when the developers throw in a bone to cause some disruption in the strategies, as long as it doesn't happen all the time.

Post reply on HN