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Creating photorealistic images with neural networks and a Gameboy Camera

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31–36 of 36 posts

Re: Creating photorealistic images with neural networks and a Gameboy Camera

#31
post #24

Earlier quoted context omitted.

The reddit.. er, HN hug of death

Is it not called the Slashdot Effect anymore?

> Slashdot

Whats that? I thought they went out of business after the dot com crash.

Re: Creating photorealistic images with neural networks and a Gameboy Camera

#32
post #12

How fast does it take to run? could it be done in real time for compression? Also, wonder how low of resolution you could go?

Yes, it can be used for image compression: https://research.googleblog.com/2016/09/image-compression-wi... Here's the paper: https://arxiv.org/abs/1608.05148 (No connection to the authors, just found it super cool when I read it a few months back.)

I wish they would have compared a JPEG with quality reduced to match the filesize of their NN compressed image. It'd be useful to compare what artifacts are introduced and seeing just how much better it does for the same size.

Re: Creating photorealistic images with neural networks and a Gameboy Camera

#33

So, smoothing and applying a brownish/pink skin color.

What would be really interesting to see in these kinds of articles is how well you could do with just a batch Photoshop operation hand-tuned on a handful of photos, and then a comparison of how much better the NN does.

Isn't that exactly what he did?

I'm assuming he didn't actually take those photos with a gameboy because he has the full color versions of the shots as well.

Re: Creating photorealistic images with neural networks and a Gameboy Camera

#34

Earlier quoted context omitted.

What would be really interesting to see in these kinds of articles is how well you could do with just a batch Photoshop operation hand-tuned on a handful of photos, and then a comparison of how much better the NN does.

Isn't that exactly what he did? I'm assuming he didn't actually take those photos with a gameboy because he has the full color versions of the shots as well.

No, he generated "fake" Gameboy Camera images from the full color shots, by applying a crude form of dithering to graytone. I think that's perfectly reasonable.

What I'm saying is I would like to see comparison with a fourth image produced from the first (black and white) image by a batch Photoshop operation. I would guess a suitably tuned application of "brown tint, then selective Gaussian blur, then unsharp mask" would get you pretty close.

Re: Creating photorealistic images with neural networks and a Gameboy Camera

#36
post #9

Earlier quoted context omitted.

Except instead of enhance you have "Make up something based on your training set".

Our brains kind of do that a lot anyway

Just like the old man's testimony in "12 angry men". He didn't see, but his mind filled in the wrong details.
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