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Steam needs to stop asking its customers to fix its problems

rockpapershotgun.com

1–10 of 61 posts

Re: Steam needs to stop asking its customers to fix its problems

#3
I think you could use Steam Achivements and playtime to recommend games to people.

If I've played a game to completion on the highest difficulty presumably I like it. Find me other games that people with the achievement also play and have the equivalent achievement on and you've got something basic.

Re: Steam needs to stop asking its customers to fix its problems

#4

I don't get what the ask is. Steam should be even more heavy handed? They should hire people to playtest other people's games? I don't see any alternative reality where they have already taken these actions and are less hated for them.

I think the author wants to suggest a solution where anyone can submit a game, but there is still some sort of quality check before it goes on sale.

Currently, we have floods of garbage hitting Steam, with no curation at all. Pre-Greenlight, Steam was a closed shop that was hard to get into.

What is needed is a healthy balance, that doesn't have zero chances for an indie game to be seen because it's buried under all the AAA titles, yet doesn't allow trash like Slaughtering Grounds to be sold.

The article suggests getting Valve employees to playtest any submission - however, I feel this still wouldn't work due to Valve's 2 main issues. Their flat structure, where people work on what they want - who wants to look after content curation? Secondly, they take a cut of every game sold - regardless of how awful it is. They are financially incentivised to keep subpar (or even scammy) games on the store.

I'm not going to pretend I have a solution, but I feel all the issues with the Steam store currently are issues of Valve's own making - the problem is, they don't (seem to, at the very least) care.

Re: Steam needs to stop asking its customers to fix its problems

#5
Uhhhh... Steam needs a decent startup time. I only play computer games about once a month. When I click on the link on my desktop, Steam always takes 5-10 minutes to update itself.

This is ridiculous. I never have this problem with games on my Nvidea Shield.

Re: Steam needs to stop asking its customers to fix its problems

#6

I think you could use Steam Achivements and playtime to recommend games to people. If I've played a game to completion on the highest difficulty presumably I like it. Find me other games that people with the achievement also play and have the equivalent achievement on and you've got something basic.

Max or close-to-max achievements for a game also is an indicator of skill, could be used to weight a games scores more towards "recommended by skilled players" vs. "recommended by casual players" ?

Re: Steam needs to stop asking its customers to fix its problems

#7
post #4

I don't get what the ask is. Steam should be even more heavy handed? They should hire people to playtest other people's games? I don't see any alternative reality where they have already taken these actions and are less hated for them.

I think the author wants to suggest a solution where anyone can submit a game, but there is still some sort of quality check before it goes on sale. Currently, we have floods of garbage hitting Steam, with no curation at all. Pre-Greenlight, Steam was a closed shop that was hard to get into. What is needed is a healthy balance, that doesn't have zero chances for an indie game to be seen because it's buried under all…

Their flat structure, where people work on what they want - who wants to look after content curation?

Are you asking, who wants to play video games for pay?

One expects that someone could be found...

Re: Steam needs to stop asking its customers to fix its problems

#8
post #5

Uhhhh... Steam needs a decent startup time. I only play computer games about once a month. When I click on the link on my desktop, Steam always takes 5-10 minutes to update itself. This is ridiculous. I never have this problem with games on my Nvidea Shield.

Steam's startup time is completely reasonable.

What would a reasonable time for startup be in your eyes beyond 5-10 minutes before you play your games once a month? 1 minute? Instant?

Re: Steam needs to stop asking its customers to fix its problems

#9
post #4

Earlier quoted context omitted.

I think the author wants to suggest a solution where anyone can submit a game, but there is still some sort of quality check before it goes on sale. Currently, we have floods of garbage hitting Steam, with no curation at all. Pre-Greenlight, Steam was a closed shop that was hard to get into. What is needed is a healthy balance, that doesn't have zero chances for an indie game to be seen because it's buried under all…

Their flat structure, where people work on what they want - who wants to look after content curation? Are you asking, who wants to play video games for pay? One expects that someone could be found...

Well, I was attempting to frame it in the context of the current, free-for-all situation.

So, more "who wants to wade through potentially piles of garbage unity-based asset flips made by one guy in his garage, while potentially stumbling across a couple of commercially viable games"

Re: Steam needs to stop asking its customers to fix its problems

#10

I think you could use Steam Achivements and playtime to recommend games to people. If I've played a game to completion on the highest difficulty presumably I like it. Find me other games that people with the achievement also play and have the equivalent achievement on and you've got something basic.

Max or close-to-max achievements for a game also is an indicator of skill, could be used to weight a games scores more towards "recommended by skilled players" vs. "recommended by casual players" ?

Yep, you could use achievement rarity too. If 100% of all players get an achievement don't use it for recommending or 1% have it increase the weighting?
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