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Show HN: DeepUI Programming Studio – A different approach to programming

deepui.io

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Re: Show HN: DeepUI Programming Studio – A different approach to programming

#22
Like so many projects on the internet: Lots of big words and ideas, but no content. Show us some actual tech and code and I might throw my money your way. Or better: Release your code under an open license and I might even throw my time your way!

Re: Show HN: DeepUI Programming Studio – A different approach to programming

#26
There is a deeper question undercutting this project (and Bret Victor's Drawing Dead Fish talk and related approaches). That question is: how can we represent computation in an intuitive and scalable way?

Conventional programming languages is one answer. They associate programs with text. Some believe there is another way, by associating programs with diagrams. A more abstract example: machine learning associates programs with parameters and weights.

In some weird way, I feel these are all skeuomorphisms. We choose text because that's how we comprehend literature. We choose diagrams because we are visual. We choose ML because we mimic how our brains work.

We don't, however, try to understand what "thought" is, and work backwards to form a representation of it.

For example, take thinking of programming textually. Text assumes a beginning, an end, and an ordered sequence between them. But in this small programming example, is there a well-defined ordering?

a = 0; b = 1; c = a + b;

Since the first and second lines can be switched, in some sense Text itself does not do Thought justice.

Visual representations like the one in this video also have their shortcomings. The most obvious being, a monitor is 2D. Thought is not 2D. Going to 3D won't help either. Thought also not only spatial and temporal. For example, how would you represent concatenating strings visually?

I think the more interesting question is how we can accurately represent thought?

Re: Show HN: DeepUI Programming Studio – A different approach to programming

#27
post #19
post #9

Cute idea. Why No Linux?

Maybe because GNU/Linux users are allergic to money for desktop software.

Not a very mature comment for HN, this kind of shit posting is really below what I have come to expect from this community.

That said, it maybe enlightening to the OP to answer with some kind of effort and truthfulness.

The game development industry is highly compartmentalized with respect to tooling, platforms, IDEs, etc. It's mostly proprietary software that still runs the game. These antiquated models of software development run contrary to the core of GNU/Linux's philosophy, and therefore pose significant challenges to the developers to make their "unique" idea work on this OS.

Not to fear, however. The latest advancements in the game development space do point to a more inclusive, holistic, and platform-independent means for software development. The indies have enthusiastically embraced these new developments.

Re: Show HN: DeepUI Programming Studio – A different approach to programming

#28

Some feedback on the website: IMO, it's obnoxious and disrespectful to play full screen video like you're doing. That just made me close it immediately and leave after reading through the text. Considering the complexity involved in developing a an advanced IDE or similar, have you considered publishing an open source community version? Similar to JetBrain with IntelliJ. They seem to be doing great. Since we're on th…

There is an alternative non-fullscreen link available but Amazon CloudFront cache hasn't been updated yet.

Re: Show HN: DeepUI Programming Studio – A different approach to programming

#29
post #19

Earlier quoted context omitted.

Maybe because GNU/Linux users are allergic to money for desktop software.

Not a very mature comment for HN, this kind of shit posting is really below what I have come to expect from this community. That said, it maybe enlightening to the OP to answer with some kind of effort and truthfulness. The game development industry is highly compartmentalized with respect to tooling, platforms, IDEs, etc. It's mostly proprietary software that still runs the game. These antiquated models of software…

Just recently we had the author of Octave, thinking about giving up development, because of exactly this problem, so excuse me if you don't think my remark was mature enough.

https://news.ycombinator.com/item?id=13603575

Do you at least pay for the distribution you use? I do.

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