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Zelda: Link's Awakening: Kennel Glitch

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Re: Zelda: Link's Awakening: Kennel Glitch

#41
post #24

Back in 1993 when this was released, in the pre gamefaqs era, I found a glitch where pausing the game while transitioning to then next screen would warp you all the way to the same position on the next screen. E.g. Leave screen on the left side, appear on next screen all the way to the left instead of the right side of the screen. This allowed you to break the game in all sorts of fun ways :) I assume the internets h…

I remember having so much trouble replicating that glitch when I was a kid.

It's possible you had the DX (GBC) version, which patched the glitch.

Re: Zelda: Link's Awakening: Kennel Glitch

#42
post #16

Earlier quoted context omitted.

Same here! :) I first assumed this article was about that glitch, but apparently that one is known as "the Select Glitch" (because you press the select button to pause / open the map).

Yeah, I remember discovering the select glitch too. One other thing, that wasn't a glitch but was a hidden feature, if you equipped the bow and arrow and bombs at the same time you could make arrows that exploded on impact. Oh and the thing where you could steal from the shop, I don't remember how I found out about that, probably from a friend showing me.

> Oh and the thing where you could steal from the shop,

But if you do that they call you THIEF… :-( The same happens if you hit a chicken so many times its buddies come and take revenge on you.

Re: Zelda: Link's Awakening: Kennel Glitch

#43
post #10

Earlier quoted context omitted.

Game Boy games used a CR2016 or (later on) a CR2025 battery to maintain save data. These are soldered in place, which makes replacing batteries rather annoying, though they're replaceable if you put in the effort.

Unfortunately that trend didn't continue with the GBA, whose games tended to use semi-volatile memory chips that will die after enough time or read/writes. Many of my old GBA games won't hold a save longer than a day or two anymore, without any viable way to repair them. Too bad, so sad.

IIRC many of them use SPI flash or EEPROM, which you should just be able to pop off and replace with a similar part.

Re: Zelda: Link's Awakening: Kennel Glitch

#44

Found accidentally another glitch near the end of game, in the dungeon where you carry a big heavy metal ball you can throw around. It ended up stuck on a wall, completely glitching the game. Reloading didn't help. My save was dead. I was devastated at the time :)

I got all the way to the end where you are supposed to open the egg, did the thing to open the egg, and it didn't open. I spent days going back through every dungeon to try to trigger it but never could. I couldn't bring myself to replay the game and hope it worked this time.

I got the game the same year it came out and still have never beaten it because of that. Sounds like it was just a super glitchy game.

Re: Zelda: Link's Awakening: Kennel Glitch

#45

Earlier quoted context omitted.

Yeah, I remember discovering the select glitch too. One other thing, that wasn't a glitch but was a hidden feature, if you equipped the bow and arrow and bombs at the same time you could make arrows that exploded on impact. Oh and the thing where you could steal from the shop, I don't remember how I found out about that, probably from a friend showing me.

> Oh and the thing where you could steal from the shop, But if you do that they call you THIEF… :-( The same happens if you hit a chicken so many times its buddies come and take revenge on you.

>"But if you do that they call you THIEF… :-( "

Why the frowny face? The title of THIEF is deserved!

>"The same happens if you hit a chicken so many times its buddies come and take revenge on you."

Ah yeah, forgot about the chicken revenge thing! Does your name change after that too? IIRC the chicken revenge thing happens in other Zelda games as well, I believe I saw it in Ocarina Of Time at least.

Re: Zelda: Link's Awakening: Kennel Glitch

#46
post #36
post #17

Earlier quoted context omitted.

I was wondering whether that would be brought up - that link is actually to a friend's run, as far as I know he still holds the record for fastest finish of that game, although I don't think he actively tries to defend it anymore.

It still is the world record for Any%, yes. I'm surprised that a speedrun on an emulator is accepted though, but it seems most of the GBC runs are ran on an emulator.

Game capture from a gbc/GBA is not possible, without using a game boy player for the GameCube - hence the emulator is used so they can actually capture the run. Speedrun.com distributes the allowed emulators on their site so everyone is on a level playing field.

Re: Zelda: Link's Awakening: Kennel Glitch

#47

Earlier quoted context omitted.

> Oh and the thing where you could steal from the shop, But if you do that they call you THIEF… :-( The same happens if you hit a chicken so many times its buddies come and take revenge on you.

>"But if you do that they call you THIEF… :-( " Why the frowny face? The title of THIEF is deserved! >"The same happens if you hit a chicken so many times its buddies come and take revenge on you." Ah yeah, forgot about the chicken revenge thing! Does your name change after that too? IIRC the chicken revenge thing happens in other Zelda games as well, I believe I saw it in Ocarina Of Time at least.

In the french version of the game, my name changes after the chicken revenge: VOYOU, they call you.

Incidentally, they call you VOYOU after you steal something all the same. Though calling you THIEF for hen-slaughter seems a bit off…

Re: Zelda: Link's Awakening: Kennel Glitch

#49
post #21

Back in 1993 when this was released, in the pre gamefaqs era, I found a glitch where pausing the game while transitioning to then next screen would warp you all the way to the same position on the next screen. E.g. Leave screen on the left side, appear on next screen all the way to the left instead of the right side of the screen. This allowed you to break the game in all sorts of fun ways :) I assume the internets h…

That was actually mentioned in Nintendo Power volume 50, it's one of the most well-known and easy-to-perform video game glitches. They also mentioned the Zelda 2 glitch where you could wrong-warp by jumping off the top of the screen and using the Fairy spell. You could get into a weird town that didn't exist, and if you left you were stuck in the middle of the ocean.

Reminded me of "Glitch City" in the original pokemon games.

https://youtu.be/86VvAY-Rhzo

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