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Zelda: Link's Awakening: Kennel Glitch

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21–30 of 49 posts

Re: Zelda: Link's Awakening: Kennel Glitch

#21

Back in 1993 when this was released, in the pre gamefaqs era, I found a glitch where pausing the game while transitioning to then next screen would warp you all the way to the same position on the next screen. E.g. Leave screen on the left side, appear on next screen all the way to the left instead of the right side of the screen. This allowed you to break the game in all sorts of fun ways :) I assume the internets h…

That was actually mentioned in Nintendo Power volume 50, it's one of the most well-known and easy-to-perform video game glitches.

They also mentioned the Zelda 2 glitch where you could wrong-warp by jumping off the top of the screen and using the Fairy spell. You could get into a weird town that didn't exist, and if you left you were stuck in the middle of the ocean.

Re: Zelda: Link's Awakening: Kennel Glitch

#22
post #16

Back in 1993 when this was released, in the pre gamefaqs era, I found a glitch where pausing the game while transitioning to then next screen would warp you all the way to the same position on the next screen. E.g. Leave screen on the left side, appear on next screen all the way to the left instead of the right side of the screen. This allowed you to break the game in all sorts of fun ways :) I assume the internets h…

Same here! :) I first assumed this article was about that glitch, but apparently that one is known as "the Select Glitch" (because you press the select button to pause / open the map).

Yeah, I remember discovering the select glitch too.

One other thing, that wasn't a glitch but was a hidden feature, if you equipped the bow and arrow and bombs at the same time you could make arrows that exploded on impact. Oh and the thing where you could steal from the shop, I don't remember how I found out about that, probably from a friend showing me.

Re: Zelda: Link's Awakening: Kennel Glitch

#23
post #2

> This glitch can permanently ruin a game file and, in the extreme case, possibly even erase or damage your cartridge. How can this glitch erase the ROM in a cartridge?

I doubt it's implying that. It's maybe possible that you could glitch the save data in a way that the game would crash or misbehave just from trying to read it, though, with no way to fix it short of discharging the save data somehow (I don't recall if gameboy games used battery backup or some kind of flash).

It's actually really easy to accidentally erase Link's Awakening save data by just flipping the power switch off and on too quickly (I have done this a few times). So I presume this would fix a glitched save.

Re: Zelda: Link's Awakening: Kennel Glitch

#24

Back in 1993 when this was released, in the pre gamefaqs era, I found a glitch where pausing the game while transitioning to then next screen would warp you all the way to the same position on the next screen. E.g. Leave screen on the left side, appear on next screen all the way to the left instead of the right side of the screen. This allowed you to break the game in all sorts of fun ways :) I assume the internets h…

I remember having so much trouble replicating that glitch when I was a kid.

Re: Zelda: Link's Awakening: Kennel Glitch

#27

Does anyone know if this works on virtual console?

I think most emulators have to simulate all the hardware, including the glitches as some game rely on them in order to work. I wouldn't be surprise if most glitches discovered were also working on an emulator.

The useful features of hardware are emulated. The quirky edge cases, unused opcodes, and more esoteric features are often left out.

The programming oversights in the game logic will remain, but the behavior can sometimes vary when you get to the glitches that play around with memory in a way that they normally wouldn't.

Re: Zelda: Link's Awakening: Kennel Glitch

#28
post #21

Back in 1993 when this was released, in the pre gamefaqs era, I found a glitch where pausing the game while transitioning to then next screen would warp you all the way to the same position on the next screen. E.g. Leave screen on the left side, appear on next screen all the way to the left instead of the right side of the screen. This allowed you to break the game in all sorts of fun ways :) I assume the internets h…

That was actually mentioned in Nintendo Power volume 50, it's one of the most well-known and easy-to-perform video game glitches. They also mentioned the Zelda 2 glitch where you could wrong-warp by jumping off the top of the screen and using the Fairy spell. You could get into a weird town that didn't exist, and if you left you were stuck in the middle of the ocean.

Oh good grief, that happened to me by accident once and I had no idea what was going on. I think I had to restart the game! Thank you for clearing up this mystery for eight-year-old me.

Re: Zelda: Link's Awakening: Kennel Glitch

#30
post #21

Back in 1993 when this was released, in the pre gamefaqs era, I found a glitch where pausing the game while transitioning to then next screen would warp you all the way to the same position on the next screen. E.g. Leave screen on the left side, appear on next screen all the way to the left instead of the right side of the screen. This allowed you to break the game in all sorts of fun ways :) I assume the internets h…

That was actually mentioned in Nintendo Power volume 50, it's one of the most well-known and easy-to-perform video game glitches. They also mentioned the Zelda 2 glitch where you could wrong-warp by jumping off the top of the screen and using the Fairy spell. You could get into a weird town that didn't exist, and if you left you were stuck in the middle of the ocean.

NBD, but I had Nintendo Power issue #1. It came because we registered the original NES super system bought from Sears. We were some lucky kids.
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