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Zelda: Link's Awakening: Kennel Glitch

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Re: Zelda: Link's Awakening: Kennel Glitch

#12
post #10

Earlier quoted context omitted.

I doubt it's implying that. It's maybe possible that you could glitch the save data in a way that the game would crash or misbehave just from trying to read it, though, with no way to fix it short of discharging the save data somehow (I don't recall if gameboy games used battery backup or some kind of flash).

Game Boy games used a CR2016 or (later on) a CR2025 battery to maintain save data. These are soldered in place, which makes replacing batteries rather annoying, though they're replaceable if you put in the effort.

Unfortunately that trend didn't continue with the GBA, whose games tended to use semi-volatile memory chips that will die after enough time or read/writes. Many of my old GBA games won't hold a save longer than a day or two anymore, without any viable way to repair them. Too bad, so sad.

Re: Zelda: Link's Awakening: Kennel Glitch

#13
Back in 1993 when this was released, in the pre gamefaqs era, I found a glitch where pausing the game while transitioning to then next screen would warp you all the way to the same position on the next screen. E.g. Leave screen on the left side, appear on next screen all the way to the left instead of the right side of the screen. This allowed you to break the game in all sorts of fun ways :)

I assume the internets have known about that glitch for a long time but it was really fun to feel like I had some secret trick as a kid that no one else had found.

Re: Zelda: Link's Awakening: Kennel Glitch

#15
post #10

Earlier quoted context omitted.

I doubt it's implying that. It's maybe possible that you could glitch the save data in a way that the game would crash or misbehave just from trying to read it, though, with no way to fix it short of discharging the save data somehow (I don't recall if gameboy games used battery backup or some kind of flash).

Game Boy games used a CR2016 or (later on) a CR2025 battery to maintain save data. These are soldered in place, which makes replacing batteries rather annoying, though they're replaceable if you put in the effort.

I actually did replace the battery of a zelda cartridge on GameBoy when I was a kid. The battery wasn't even the right size and barely fitted inside it, so I had to use some tape to hold it together.

That day my older brother treated me like a genius. (That day only)

Re: Zelda: Link's Awakening: Kennel Glitch

#16

Back in 1993 when this was released, in the pre gamefaqs era, I found a glitch where pausing the game while transitioning to then next screen would warp you all the way to the same position on the next screen. E.g. Leave screen on the left side, appear on next screen all the way to the left instead of the right side of the screen. This allowed you to break the game in all sorts of fun ways :) I assume the internets h…

Same here! :)

I first assumed this article was about that glitch, but apparently that one is known as "the Select Glitch" (because you press the select button to pause / open the map).

Re: Zelda: Link's Awakening: Kennel Glitch

#17

You can actually use this glitch for an ending warp to finish it in minutes: http://www.speedrun.com/run/9me9l88z

I was wondering whether that would be brought up - that link is actually to a friend's run, as far as I know he still holds the record for fastest finish of that game, although I don't think he actively tries to defend it anymore.

Re: Zelda: Link's Awakening: Kennel Glitch

#18

Does anyone know if this works on virtual console?

I think most emulators have to simulate all the hardware, including the glitches as some game rely on them in order to work.

I wouldn't be surprise if most glitches discovered were also working on an emulator.

Re: Zelda: Link's Awakening: Kennel Glitch

#19
post #10

Earlier quoted context omitted.

Game Boy games used a CR2016 or (later on) a CR2025 battery to maintain save data. These are soldered in place, which makes replacing batteries rather annoying, though they're replaceable if you put in the effort.

Unfortunately that trend didn't continue with the GBA, whose games tended to use semi-volatile memory chips that will die after enough time or read/writes. Many of my old GBA games won't hold a save longer than a day or two anymore, without any viable way to repair them. Too bad, so sad.

But hey on the bright side emulators for GBA and GBC are seemingly perfect and run on anything. If someone makes a Gameboy advance micro clone for emulators that is decent I would buy that in a heartbeat.
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