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Apple proposes new web 3D graphics API

webkit.org

341–350 of 650 posts

Re: Apple proposes new web 3D graphics API

#341
post #306
post #167

Earlier quoted context omitted.

Not true, Vulcan drivers are included in drivers of the GPU manufacturer.

No, Nvidia and AMD including Vulcan drivers. Intel isn't and said they don't plan to. Intel has a HUGE market share thanks to integrated graphics. There are other companies too.

[deleted]

Re: Apple proposes new web 3D graphics API

#342

I don't agree with this. The web does not need a 3D rendering API. If you think "web apps" are an appropriate thing, then perhaps it makes sense. Ignoring that, the web to me is still a way to view content and as such I can see a use for having navigable 3D scenes, environments, or content, but the rendering would be left to the browser much the way rendering HTML is left to the browser. I really don't like the amoun…

VRML (and most of the scene graph style 3D apis) died in the 90s for a reason.

Re: Apple proposes new web 3D graphics API

#343
post #159

Earlier quoted context omitted.

Then which vendors do you care about from the Microsoft ecosystem (which this thread is about)? Vulkan is supported by Nvidia, AMD and Intel, I think this covers >99% of the Windows landscape. Windows phone? or Xbox? Hololens?

Intel does not support Vulkan. They had some beta drivers for devs to test on, but no further plans

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Re: Apple proposes new web 3D graphics API

#344
post #305
post #303

Earlier quoted context omitted.

Should they have invented a different place holder (and all the work that would require) just to throw it away and be all data they weren't using the shader language that Vulcan uses? The post was VERY clear that that was temporary while working on the other basics and a real decision would be made later.

This shows, that this idea wasn't thought through enough. And coming from Apple, it raises a concern naturally. These things should have solid foundations from the start.

> This shows, that this idea wasn't thought through enough.

Isn't this the way you're supposed to do open source? Post code early and often for comments?

It seems like a ridiculous requirement that to show a sketch of what they think a web API should look like for next generation 3-D graphics they should have to design an entire shader language that's different from the one they already have.

It's just a placeholder. They didn't even SHOW the language. They just referred to its name and said they were using that for expediency during the initial version of the document they were showing.

Re: Apple proposes new web 3D graphics API

#345
post #296

Earlier quoted context omitted.

Consumers don't appear to be bothered by any of those missing freedoms.

That's a faulty generalisation. I am a "consumer" and I'm bothered by it.

There are definitely consumers who care. There are a lot of them here on hacker news.

But that number doesn't seem to be high enough to cause serious sales dips on iOS devices.

I'm not saying the number is 100% of consumers don't care. But it's also pretty clear it's not 70% who do care.

Re: Apple proposes new web 3D graphics API

#346
post #89
post #60

Earlier quoted context omitted.

Apple knows they aren't going to push something closed like Metal itself onto the web, so they want to make the web API easy to use with Metal as a backend instead. The end goal is to maintain Metal as a proprietary bit of tech for native apps, in order to make it more burdensome for people to port native apps away from the Apple platform and as a result give Apple more exclusive apps and more artificial barriers to…

Turns out that you don't have to bend over backwards if you're already supporting Vulkan and DirectX 12. But still, the ability to run your awesome 3D web apps on Apple platforms seems to be a good reason to support a Metal back end.

Why would any serious gamer want to burden themseves with Apple's overpriced and underperforming platforms. Let them die, this would be a nice step in that direction.

Re: Apple proposes new web 3D graphics API

#347
post #159

Earlier quoted context omitted.

Then which vendors do you care about from the Microsoft ecosystem (which this thread is about)? Vulkan is supported by Nvidia, AMD and Intel, I think this covers >99% of the Windows landscape. Windows phone? or Xbox? Hololens?

Intel does not support Vulkan. They had some beta drivers for devs to test on, but no further plans

This is not true. Intel has (unofficially?) said they will deliver production quality Vulkan drivers for their iGPUs. https://software.intel.com/en-us/forums/developing-games-and...

Re: Apple proposes new web 3D graphics API

#348
post #306
post #167

Earlier quoted context omitted.

Not true, Vulcan drivers are included in drivers of the GPU manufacturer.

No, Nvidia and AMD including Vulcan drivers. Intel isn't and said they don't plan to. Intel has a HUGE market share thanks to integrated graphics. There are other companies too.

According to https://software.intel.com/en-us/forums/developing-games-and... Intel DOES plan on releasing official production quality drivers at some point.

Re: Apple proposes new web 3D graphics API

#349
post #149

Apple proposing standards is ridiculous. They only care about standards when they're basically forced to adopt/support them, or they're their own. These are the same guys that: - use lightning instead of mini USB - removed the headphone jack - are creating yet another proprietary connector for accessories - don't allow their OS on third-party hardware - only allow developing for iOS from macOS - only allow apps on iO…

This should be the top comment. Apple has no ground to stand on on this. Their self-serving intentions are plainly clear.

Re: Apple proposes new web 3D graphics API

#350
post #346
post #89

Earlier quoted context omitted.

Turns out that you don't have to bend over backwards if you're already supporting Vulkan and DirectX 12. But still, the ability to run your awesome 3D web apps on Apple platforms seems to be a good reason to support a Metal back end.

Why would any serious gamer want to burden themseves with Apple's overpriced and underperforming platforms. Let them die, this would be a nice step in that direction.

They have some of the best smartphones in the world ...
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