"The major platform technologies in this space are Direct3D 12 from Microsoft, Metal from Apple, and Vulkan from the Khronos Group. While these technologies have similar design concepts, unfortunately none are available across all platforms." So Apple, the only company not supporting Vulkan on their platforms, is complaining that there isn't a cross-platform solution?
Why is Vulcan so magical that everyone in this thread thinks it is the only choice?
This is the new normal, coinciding with the death of expertise.
The WebKit developers clearly are not working in a vacuum, if one bothers to read the blog post:
> Our proposal has been received positively by our colleagues at other browser engines, GPU vendors, and framework developers.
Not to mention that the WebKit developers are pretty much the forefathers of all modern web tech. So the WebKit developers and their colleagues are the experts. And the expert consensus is the successor to WebGL will be something new, something that can be implemented in DirectX 12+, Metal, and Vulkan.
But all the non-experts have heard of Vulkan, and are armed with the simplistic notion that Vulkan is the "next generation of OpenGL". They erroneously conclude that WebGL's successor must also be a Vulkan based solution.
The non-experts will justify this belief with all manner of ridiculous conspiracy-esque conclusions to reinforce their bias. Like "Apple is trying to force the standard", "Apple wasted their time developing Metal", "Apple is a closed-source walled garden", "Apple is expensive". All of which is is essentially the tech version of "libtard" based arguments.
RIP expertise.