I'm impressed with the direction they've laid out. It is great to see a deliberate effort is being made to make the language easier to learn and to strengthen the community's ability to leverage shared code.
Is there an good IDE for windows? Something that will step through debug?
Rust's 2017 Roadmap
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Re: Rust's 2017 Roadmap
#12Earlier quoted context omitted.
Is there an good IDE for windows? Something that will step through debug?
I've used VSCode, you have to pick the GNU abi and install a couple plugins but it works reasonably well.
Re: Rust's 2017 Roadmap
#13You should consider publishing an official, printed book. I would totally pay $30-40 for something like this. And once it's already written, the actual publishing shouldn't be too time consuming (but idk lol). I think that there's a lot of people who'd buy it just to support the project.
On one hand, I do have environmental concerns, but on the other hand, I feel like my retention rate with print is like 70% as opposed to like 40% with digital.
Re: Rust's 2017 Roadmap
#14Don't change the language to make it easier (unless that can be a free lunch), but get someone doing a "Today in rust" or "Doing X in rust" blog/vlog. Also please get some sort of RNG into the main language (not as a crate).
Any particular reason rng must be in the stdlib? It's an "official" crate, maintained by the Rust developers. In general Rust tries to keep things out of its stdlib instead opting for crates. It lets these evolve independently of the stdlib (not tied to rustc releases), and also lets them have their own versioning (none of that urllib2 urllib3 nonsense)
Re: Rust's 2017 Roadmap
#15Rust has been putting much effort into "l33t features" in template land. I fear Rust may be going down the C++/Boost template metaprogramming rathole.
Re: Rust's 2017 Roadmap
#16> Plans include a new book, You should consider publishing an official, printed book. I would totally pay $30-40 for something like this. And once it's already written, the actual publishing shouldn't be too time consuming (but idk lol). I think that there's a lot of people who'd buy it just to support the project. On one hand, I do have environmental concerns, but on the other hand, I feel like my retention rate wit…
Re: Rust's 2017 Roadmap
#17> Plans include a new book, You should consider publishing an official, printed book. I would totally pay $30-40 for something like this. And once it's already written, the actual publishing shouldn't be too time consuming (but idk lol). I think that there's a lot of people who'd buy it just to support the project. On one hand, I do have environmental concerns, but on the other hand, I feel like my retention rate wit…
Re: Rust's 2017 Roadmap
#18> Plans include a new book, You should consider publishing an official, printed book. I would totally pay $30-40 for something like this. And once it's already written, the actual publishing shouldn't be too time consuming (but idk lol). I think that there's a lot of people who'd buy it just to support the project. On one hand, I do have environmental concerns, but on the other hand, I feel like my retention rate wit…
Re: Rust's 2017 Roadmap
#19That's a good list. Get the basics right. Rust has been putting much effort into "l33t features" in template land. I fear Rust may be going down the C++/Boost template metaprogramming rathole.