Melown – 3D mapping implementation in JS, smooth and silent
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Re: Melown – 3D mapping implementation in JS, smooth and silent
#2Re: Melown – 3D mapping implementation in JS, smooth and silent
#3Re: Melown – 3D mapping implementation in JS, smooth and silent
#4Something is wrong with navigation on my machine. Mouse movements are opposite my expectation (I guess just a preference), and the movements are so sensitive it jumps around a lot and I can't really navigate where I intend to. I'm on an iMac w/magic mouse.
As for the direction of the movement, think of it as pushing a globe and not moving a camera.
Re: Melown – 3D mapping implementation in JS, smooth and silent
#5Re: Melown – 3D mapping implementation in JS, smooth and silent
#6Something is wrong with navigation on my machine. Mouse movements are opposite my expectation (I guess just a preference), and the movements are so sensitive it jumps around a lot and I can't really navigate where I intend to. I'm on an iMac w/magic mouse.
Re: Melown – 3D mapping implementation in JS, smooth and silent
#7Something is wrong with navigation on my machine. Mouse movements are opposite my expectation (I guess just a preference), and the movements are so sensitive it jumps around a lot and I can't really navigate where I intend to. I'm on an iMac w/magic mouse.
Re: Melown – 3D mapping implementation in JS, smooth and silent
#8Something is wrong with navigation on my machine. Mouse movements are opposite my expectation (I guess just a preference), and the movements are so sensitive it jumps around a lot and I can't really navigate where I intend to. I'm on an iMac w/magic mouse.
The magic mouse is really bad with maps. I get the same problem with Google Map. As for the direction of the movement, think of it as pushing a globe and not moving a camera.
It's not the style of navigation that feels weird. It feels like they're doing the usual arcball but with some weird multiplier attached to rotations so it doesn't feel 1:1 but something like 1:4.
It's really obvious if you zoom out enough to see the entire globe and grab one horizon then drag it 180 degrees to the other. The globe rotates almost twice in that span instead of ~1/2 rotation.
Edit: or at least it does on my PC and phone.
Re: Melown – 3D mapping implementation in JS, smooth and silent
#9Re: Melown – 3D mapping implementation in JS, smooth and silent
#10Why would I use Melown instead of CesiumJS (https://cesiumjs.org/)? Especially since the latter appears to be free?