My takeaway was that Snap has 1,859 employees... huh? Why does a company with a single product, which is a mobile app (so what is that these days, three platforms?) need almost two thousand employees - am I missing something? No wonder they lost $514mil in 2016, that's an absurd amount of overhead for a company with a single, not very cumbersome product.
This is also my gripe with Twitter. I just don't understand the necessity of having so many employees as software businesses allow you to build tools to reduce the number of employees you need in a way other businesses can't. I know it's a very poor parallel, but WhatsApp's sub 50 employee group around the time of acquisition was just so impressive in comparison with the size of some of these businesses. It was just…
Snap Inc. S-1
211–220 of 337 posts
Re: Snap Inc. S-1
#212My takeaway was that Snap has 1,859 employees... huh? Why does a company with a single product, which is a mobile app (so what is that these days, three platforms?) need almost two thousand employees - am I missing something? No wonder they lost $514mil in 2016, that's an absurd amount of overhead for a company with a single, not very cumbersome product.
That's $10 million per employee (at a $20B valuation). That's not a lot of when you consider they're building a product that will book billions of dollars in advertising revenue.
But, in general, yes, I think the sales force required to engage advertisers should not be discounted when the first thing going through the head is "but it's just an app!".
Re: Snap Inc. S-1
#213Earlier quoted context omitted.
I find the "do not have an alternative in the market" comment interesting - is there really anything which AWS does not have the GCE does?
> Is there really anything which AWS does not have the GCE does? Firebase is the killer here. AWS and Azure don't have it or anything comparable for realtime data. If they do, please tell me about it because I'd love to know about it! I'm particularly interested in this because I'm building a product supported by Firebase and will have the same lock-in described in this filing.
Re: Snap Inc. S-1
#214My takeaway was that Snap has 1,859 employees... huh? Why does a company with a single product, which is a mobile app (so what is that these days, three platforms?) need almost two thousand employees - am I missing something? No wonder they lost $514mil in 2016, that's an absurd amount of overhead for a company with a single, not very cumbersome product.
Re: Snap Inc. S-1
#215Much greater losses than Twitter's S1. Snap's revenue is 27% higher but 548% greater net losses. Twitter s1: https://www.sec.gov/Archives/edgar/data/1418091/000119312513...
I think their losses can be at least partly explained by their somewhat inexplicable number of employees, which happen to number 1859 at the end of 2016. Don't understand why a company with a mobile app as their sole product need that many employees. I was expecting that number to be more like 100.
Re: Snap Inc. S-1
#216My takeaway was that Snap has 1,859 employees... huh? Why does a company with a single product, which is a mobile app (so what is that these days, three platforms?) need almost two thousand employees - am I missing something? No wonder they lost $514mil in 2016, that's an absurd amount of overhead for a company with a single, not very cumbersome product.
For comparison, Facebook had 3500 employees at the time of their IPO, and it's "just a website." Snapchat is many products: video ad platform, augmented reality selfie app, broadcast platform via sunglasses, photo uploading app, and messaging app.
whatsapp had what Facebook had ÷ 100.
Re: Snap Inc. S-1
#217> We have incurred operating losses in the past, expect to incur operating losses in the future, and may never achieve or maintain profitability. Also having only 158 million daily active users up from 150 million in June is definitely interesting and a lot smaller growth jump than I had expected. Revenue up from $58MM in 2015 to $405MM despite a loss of $515MM last year. Wishing them best of luck, but I wonder how m…
158M DAU is not bad, but I would guess they are to some extent limited by the amount of iOS and Android devices in circulation? How are they going to get that number to 300M, or 500M? My best guess is they won't, ever.
There are a lot of reasons that Snapchat might not grow. Lack of people with smartphones isn't one of them. I don't think you have a good understanding of just how ubiquitous iOS and Android devices are.
Re: Snap Inc. S-1
#218Re: Snap Inc. S-1
#219My takeaway was that Snap has 1,859 employees... huh? Why does a company with a single product, which is a mobile app (so what is that these days, three platforms?) need almost two thousand employees - am I missing something? No wonder they lost $514mil in 2016, that's an absurd amount of overhead for a company with a single, not very cumbersome product.
They just built a hardware product.
Re: Snap Inc. S-1
#220Earlier quoted context omitted.
That's a great point, along the lines of, "When you borrow $100 the bank owns you; when you borrow $1,000,000 you own the bank"
I dunno, $2 billion over 5 years is not exactly a ton of money to big G.
They are reporting ~4B run rate for all cloud but that includes SaaS, GCP run rate may be < 1B (but it's hard to know for sure).