The study was done with rapid games, against computers, where they discarded human losses on time. Not very confident in those results. But hopefully the researcher gets the chance to try and reproduce and use classical time controls, and human vs. human opponents.
> where they discarded human losses on time. This stinks of p-value hunting. I can only imagine the study went like this. They did all these tests and then found that there were no statistically significant improvements after using these drugs. So they said to themselves, how can we tweak the parameters so as to get something publishable? Sure, let's eliminate an entire class of games where our control group does bet…
Without any other tools (as in, pencil and paper to note conclusions), do you really think you could make a more effective move given five hours?
I mean - if the conclusion of the study is actually that use of drugs gave players a larger personal time bounds within which to think up a move, that's still significant.
I don't know about you, but my #1 blocker for productivity is how long I can actually concentrate on something. If a drug lets me focus for 10% longer, even if it doesn't improve my capabilities while focusing, that's still huge.
Edit: But you're not wrong, it does stink of p-value hunting. On the other hand, if your experiment is expecting one correlation, and instead you find another... then the p-value hunting was the correct move...?