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Wine 2.0 released

winehq.org

271–280 of 314 posts

Re: Wine 2.0 released

#271
post #89

Earlier quoted context omitted.

Falcon 4.0 AF. Very accurate flight sim; it's old enough that you don't need a cooling tower plugged into your laptop to run smoothly.

I have the original falcon 4.0, still in a box. Love the game. How are those "expansions"? Worth it?

I tried a bunch of the various mods but they seemed pretty sophomoric and patchy... wasn't worth it for me but i guess yymv

Re: Wine 2.0 released

#272
post #226

The biggest commercial contributor to Wine is CodeWeavers: https://www.codeweavers.com/ Fantastic and very sympathetic small company which offers a next-next-finish installation of Wine. Excellent if you run a Linux desktop in a corporate environment that expects the ability to run Windows stuff.

Seems like a pretty perverse incentive to have the project largely funded by a commercial company offering a repackaging of the open source product with some added features that Wine couldn't add themselves least they compete with the benefactor directly and lose their funding.

Re: Wine 2.0 released

#273

Will this be able to run Photoshop CC? I am desperately trying to move most of the production pipeline to linux, but Photoshop CC is the one product I can't seem to replace. I've mitigated part of this with 3D-Coat, but if I could have a native Photoshop CC on linux, it would be close to perfect.

I have photoshop CS6 working perfectly fine, just look around for a custom installer that doesn`t connect to the internet, you should find it in any pirate site

Re: Wine 2.0 released

#274

Earlier quoted context omitted.

The "not an emulator" thing I think is good marketing but yeah kinda confusing since it is essentially High-level emulation. https://en.wikipedia.org/wiki/High-level_emulation Interestingly that's how video game system console emulators after N64 got to be so fast, my understanding is the core concept is they just convert the machine instructions to x64 and do special linking to link the graphic calls to hardware-acc…

Wine is at least distinct from emulators for recent consoles in that Wine is purely HLE techniques, without a low-level emulation component (although there was some work to integrate Wine and QEMU during the Mac Power PC days). Wine works on the level of the dynamic loader to handle a foreign object file format and intercept library calls, but all the machine code executes natively.

Use of Wine with QEMU was still a recurring topic even on Intel Macs (until this release) because 64-bit Windows binaries use a calling convention that isn't compatible with macOS.

Re: Wine 2.0 released

#276
post #272
post #226

The biggest commercial contributor to Wine is CodeWeavers: https://www.codeweavers.com/ Fantastic and very sympathetic small company which offers a next-next-finish installation of Wine. Excellent if you run a Linux desktop in a corporate environment that expects the ability to run Windows stuff.

Seems like a pretty perverse incentive to have the project largely funded by a commercial company offering a repackaging of the open source product with some added features that Wine couldn't add themselves least they compete with the benefactor directly and lose their funding.

This phenomenon is not new, but it has become common enough to get a name: “Open Core”: https://en.wikipedia.org/wiki/Open_core

Re: Wine 2.0 released

#277
post #62

Earlier quoted context omitted.

Both AoE II and Starcraft play totally fine now. But they used to run poorly on old wine releases from 6 years ago. Any software that is around 15 years or older has a really good chance of running, I would say even more than Windows 10. Newer DirectX 9 games, specially with the wine-staging patches, have a good chance of running, but nowhere near what current Windows can attain. Anything newer with DirectX 10, 11 or…

> Anything newer with DirectX 10, 11 or 12 is pretty much a train-wreck. Unless the game runs OpenGL or Vulkan, like DOOM 2016, which after removing the DRM and some patching from devs runs like a dream. Unless you run wine with the gallium-nine patches (which implements DirectX 9, 10, and parts of 11 natively on top of the gallium driver system, providing native DirectX performance on AMD and the open source nvidia…

[deleted]

Re: Wine 2.0 released

#278
post #188

Earlier quoted context omitted.

Let the computer do the work, I recommend beets which pulls Musicbrainz data: http://beets.io/

>Let the computer do the work I've had mixed success with this before when it comes to organizing media. Is there any app which takes the middle ground of doing the work but letting the user confirm?

Picard

Re: Wine 2.0 released

#279
post #226

The biggest commercial contributor to Wine is CodeWeavers: https://www.codeweavers.com/ Fantastic and very sympathetic small company which offers a next-next-finish installation of Wine. Excellent if you run a Linux desktop in a corporate environment that expects the ability to run Windows stuff.

Does anyone know how well Wine works with peripherals? I have a Windows device and driver+library that I would like to use with Linux. I am currently using a VM but would consider using Wine to simplify my install.

Re: Wine 2.0 released

#280
post #226

The biggest commercial contributor to Wine is CodeWeavers: https://www.codeweavers.com/ Fantastic and very sympathetic small company which offers a next-next-finish installation of Wine. Excellent if you run a Linux desktop in a corporate environment that expects the ability to run Windows stuff.

I'm a loyal crossover user and can only confirm the very well done easy setup, handling and transparent support for all kinds of Windows apps, also bought a licence to support open wine development.
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