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Show HN: Math Attack – My side project of 3 years

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Re: Show HN: Math Attack – My side project of 3 years

#101
post #2

Hey everyone! I've been working on this game for about 3 years in my spare time. It's a simple puzzle game utilizing arithmetic operators. I made it using Unity3D. All the visual assets are made from scratch and the sound effects come from various free sound effect sites. Although the idea is simple I've put a lot of effort into it to make it look polished. For example there is a day/night cycle which serves no other…

Why is there an Manga girl? Don't think it is very appropiate.

Re: Show HN: Math Attack – My side project of 3 years

#102
post #101
post #2

Hey everyone! I've been working on this game for about 3 years in my spare time. It's a simple puzzle game utilizing arithmetic operators. I made it using Unity3D. All the visual assets are made from scratch and the sound effects come from various free sound effect sites. Although the idea is simple I've put a lot of effort into it to make it look polished. For example there is a day/night cycle which serves no other…

Why is there an Manga girl? Don't think it is very appropiate.

Ahahahahahahahahahahaha.

If there's a piece of art missing from the world. Make it yourself OK. Just because someone makes something a certain way, doesn't mean they are invalidating your world view. It's up to you to contribute.

Re: Show HN: Math Attack – My side project of 3 years

#103
post #101
post #2

Hey everyone! I've been working on this game for about 3 years in my spare time. It's a simple puzzle game utilizing arithmetic operators. I made it using Unity3D. All the visual assets are made from scratch and the sound effects come from various free sound effect sites. Although the idea is simple I've put a lot of effort into it to make it look polished. For example there is a day/night cycle which serves no other…

Why is there an Manga girl? Don't think it is very appropiate.

My girlfriend and I are into anime. I asked for her to draw me a mascot and she came up with it :) I don't think there's anything inappropriate with it, but thanks for taking the time to download and play my game. I know it's not for everyone.

Re: Show HN: Math Attack – My side project of 3 years

#104
post #2

Hey everyone! I've been working on this game for about 3 years in my spare time. It's a simple puzzle game utilizing arithmetic operators. I made it using Unity3D. All the visual assets are made from scratch and the sound effects come from various free sound effect sites. Although the idea is simple I've put a lot of effort into it to make it look polished. For example there is a day/night cycle which serves no other…

Have you looked at Calculords? It's a similar type of game with an interesting IAP strategy of offering additional content.

https://play.google.com/store/apps/details?id=com.ninjacrime...

Re: Show HN: Math Attack – My side project of 3 years

#105
post #85
post #60

Earlier quoted context omitted.

Thirded. This game is a little advanced for my 4 y.o. but I would MUCH rather pay a couple dollars to have ad free games. Most of the free educational kids games are crappy to use for a 4 y.o. because they pop up ads over the game. Inevitably she clicks on them by accident and then ends up in the Play store and confused about what happened or how to get back to her game.

I made a math game that was ad-free. It started out with a $1 purchase price at first launch, but I decided to make it free since it was not being downloaded. I'm curious if you have any advice on how to market to your audience of "parents that will pay for ad-free kids' games".

Honestly I'm not sure. My process for buying a game would generally be: Open Play store, search for e.g. "toddler math", filter for "Paid" and then look for something with good reviews. Even with that criteria you are likely competing with 100's of other apps.

Re: Show HN: Math Attack – My side project of 3 years

#107
post #2

Hey everyone! I've been working on this game for about 3 years in my spare time. It's a simple puzzle game utilizing arithmetic operators. I made it using Unity3D. All the visual assets are made from scratch and the sound effects come from various free sound effect sites. Although the idea is simple I've put a lot of effort into it to make it look polished. For example there is a day/night cycle which serves no other…

Have you looked at Calculords? It's a similar type of game with an interesting IAP strategy of offering additional content. https://play.google.com/store/apps/details?id=com.ninjacrime...

I'm downloading this right now, will check it out.

Re: Show HN: Math Attack – My side project of 3 years

#108
post #2

Hey everyone! I've been working on this game for about 3 years in my spare time. It's a simple puzzle game utilizing arithmetic operators. I made it using Unity3D. All the visual assets are made from scratch and the sound effects come from various free sound effect sites. Although the idea is simple I've put a lot of effort into it to make it look polished. For example there is a day/night cycle which serves no other…

Nice game,I appreciate the artwork in the background. The operator button could be make a little bigger though, and the balloon font could be more readable. Also I always have a hard time killing the first balloon of the level because I take a long amount of time to get acquainted with the numbers. Maybe the first balloon could wait a bit so you have time to look a the new numbers? This will also allow the player to make a little pause.

Re: Show HN: Math Attack – My side project of 3 years

#110
post #2

Hey everyone! I've been working on this game for about 3 years in my spare time. It's a simple puzzle game utilizing arithmetic operators. I made it using Unity3D. All the visual assets are made from scratch and the sound effects come from various free sound effect sites. Although the idea is simple I've put a lot of effort into it to make it look polished. For example there is a day/night cycle which serves no other…

Nice game,I appreciate the artwork in the background. The operator button could be make a little bigger though, and the balloon font could be more readable. Also I always have a hard time killing the first balloon of the level because I take a long amount of time to get acquainted with the numbers. Maybe the first balloon could wait a bit so you have time to look a the new numbers? This will also allow the player to…

Awesome feedback! I will consider all of these.
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