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Adobe: We Love Choice

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1–10 of 19 posts

Re: Adobe: We Love Choice

#2
"The $600 Flash authoring tool is the only way to produce Flash applications."

FlashDevelop : Free. OS Flex Compiler : Free.

If you're going to flame, at least know what you're talking about.

Re: Adobe: We Love Choice

#3

"The $600 Flash authoring tool is the only way to produce Flash applications." FlashDevelop : Free. OS Flex Compiler : Free. If you're going to flame, at least know what you're talking about.

OK, let's be realistic here - this a little bit like saying that since there is GNUstep and GCC, you don't really need a Mac to develop for the iPhone. The bulk of Flash content online is developed with Adobe's authoring tools. That's why they are so protective of Flash.

Re: Adobe: We Love Choice

#4
Apple probably loves choice as well. They should have the choice to design their products as they wish. I have the choice to buy Apple's products if I wish.

If you need flash on your phone, don't buy an iPhone. Choice is great.

Re: Adobe: We Love Choice

#5
>The $600 Flash authoring tool is the only way to produce Flash applications.

That statement is wrong. Anyone can create tools that can 'create' and/or 'run' swf files. Adobe itself provides Flex SDK cost free. It is an opensourced framework.

http://osflash.org/projects has a list of opensource tools available to create flash content.

Re: Adobe: We Love Choice

#6
post #5

>The $600 Flash authoring tool is the only way to produce Flash applications. That statement is wrong. Anyone can create tools that can 'create' and/or 'run' swf files. Adobe itself provides Flex SDK cost free. It is an opensourced framework. http://osflash.org/projects has a list of opensource tools available to create flash content.

I'm curious, please provide link to any capable tool.

Re: Adobe: We Love Choice

#7
>There’s many HTML rendering engine implementations, the best few are totally open source with Apple being the major contributor to the best one, WebKit.

Not so many people would agree that Webkit is the best HTML rendering engine (Gecko, KHTML or Opera, anyone?).

Re: Adobe: We Love Choice

#8

"The $600 Flash authoring tool is the only way to produce Flash applications." FlashDevelop : Free. OS Flex Compiler : Free. If you're going to flame, at least know what you're talking about.

OK, let's be realistic here - this a little bit like saying that since there is GNUstep and GCC, you don't really need a Mac to develop for the iPhone. The bulk of Flash content online is developed with Adobe's authoring tools. That's why they are so protective of Flash.

I'm a Flash Developer and, like many other Flash devs, I don't use Adobe's tools (I use FDT, which isn't free, but isn't Adobe either).

I agree that Flash isn't as open as many people would like, but it is way, way more open than the iPhone ecosystem.

Re: Adobe: We Love Choice

#9
post #6
post #5

>The $600 Flash authoring tool is the only way to produce Flash applications. That statement is wrong. Anyone can create tools that can 'create' and/or 'run' swf files. Adobe itself provides Flex SDK cost free. It is an opensourced framework. http://osflash.org/projects has a list of opensource tools available to create flash content.

I'm curious, please provide link to any capable tool.

http://www.openlaszlo.org/ http://www.swishzone.com/

Re: Adobe: We Love Choice

#10
post #7

>There’s many HTML rendering engine implementations, the best few are totally open source with Apple being the major contributor to the best one, WebKit. Not so many people would agree that Webkit is the best HTML rendering engine (Gecko, KHTML or Opera, anyone?).

Webkit is KHTML.
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