I tested the FLAC playback, it plays only the first 9 seconds!
Firefox 51.0
41–50 of 154 posts
Re: Firefox 51.0
#42Earlier quoted context omitted.
You are not alone. I also stopped using Firefox six months ago or so because it was incredibly slow. I'm keeping an eye on it to see if the performance improves, but unless something big happens, I don't think I will go back to it.
I noticed this around version 49. Through process of elimination I found out it was caused by two plugins I had: Privacy Badger and Adblock Plus. Switched to uBlock origin and removed the other two, performance is normal again.
On linux I also saw a lot of benefit to making sure hardware acceleration was force enabled (it's disabled on the platform by default for some reason; I also had to start optirun-ing it on my laptop). Firefox has literally never been faster or behaved better since making those two changes.
Re: Firefox 51.0
#43Re: Firefox 51.0
#44Was using Firefox from a very long time , but for some reason recently Firefox is very slow on my machine . Even chromium starts up slowly . Google Chrome opens the fastest and is very light on resources .
Nevertheless, Firefox is part of the problem. And performance is still sub-par since I applied the fix (although not quite as bad).
Gotta love the people that answer "works for me".
Re: Firefox 51.0
#45I see the WebGL improvements and how on their blog they market it as "Firefox Gets Better Video Gaming" and I really have to say, as a game developer, I really don't want the future of gaming to be on the web. This is more than just Javascript hate. It's hard to monetize games if you aren't going free to play with microtransactions. And really, on a personal level, I just like downloading games and playing them offli…
Re: Firefox 51.0
#46Side note: I absolutely love the format that Firefox does their release notes in. They're organized really well and do a good job of speaking with the right language for the audience of each change. I can't think of another product that does release notes as well as them. Usually your hunting down ticket numbers (often on a private tracker) that are referenced from a changelog.
Blender has my favorite release notes: https://www.blender.org/features/2-78/ Though that's cheating a bit because it's easier to get pretty pictures of features in Blender.
http://us.battle.net/heroes/en/blog/20481262/heroes-of-the-s...
Makes me wonder if there is a market for a release notes platform for keeping customer up to date, something that's more focused on how changes are announced to customers than bug tickets.
Re: Firefox 51.0
#47Flac playback and more work on E10s, this is a pretty sweet release. Switching to Skia on linux for rendering is interesting too, I wonder how this affects rendering performance and correctness vs cairo ?
So they use Skia now? I would have expected them to rather switch to WebRender.
WebRender is actively being ported to Gecko (the "Quantum Render" project), but it is a large effort and won't ship until late 2017. It's an all-or-nothing feature, so it can't be enabled incrementally.
Re: Firefox 51.0
#48Flac playback and more work on E10s, this is a pretty sweet release. Switching to Skia on linux for rendering is interesting too, I wonder how this affects rendering performance and correctness vs cairo ?
I had to look up what E10s was. https://wiki.mozilla.org/Electrolysis >In Mozilla documentation "Electrolysis" is often shorted as "e10s".
Re: Firefox 51.0
#49Re: Firefox 51.0
#50I see the WebGL improvements and how on their blog they market it as "Firefox Gets Better Video Gaming" and I really have to say, as a game developer, I really don't want the future of gaming to be on the web. This is more than just Javascript hate. It's hard to monetize games if you aren't going free to play with microtransactions. And really, on a personal level, I just like downloading games and playing them offli…
You don't have to use JavaScript. (See emscripten, binaryen etc.) The Web is basically just a runtime you don't have to host your files on a server if you don't want. You can distribute them via CDs if you prefer. Also you can use Service Workers now. That said monetisation all depends on the product not the medium. Just look at Minecraft. It didn't use ads or microtransactions and yet it was run from a Java applet i…
Minecraft also notoriously performs terrible. Given what Minecraft is sure that might work for Minecraft. It wouldn't work for an AAA game.