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Show HN: Math Attack – My side project of 3 years

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Re: Show HN: Math Attack – My side project of 3 years

#42
post #23

Earlier quoted context omitted.

Your game looks very nice, but I'm not a big fan of ads. Is there a way to pay a premium for an ad free version?

I can maybe add a "Remove Ads" IAP. This is such a niche game I didn't think anyone would be willing to pay for it. Also if you sell the game or offer IAPs you have to get into some sort of merchant agreement with Google, I don't quite know how that works. But I'll work on it. Thanks for the feedback!

[deleted]

Re: Show HN: Math Attack – My side project of 3 years

#45

Although I've not played the game (I only have an iOS device), I'd like to say well done for finishing your side project!

Thank you! I bought a Mac Mini the same time I made my first commit on this project so I could build for iOS. I will definitely release an iOS version.

It's just that, I have to get an iPhone and pay $100 for the developer program. It's out of my price range for now :) I developed this game using my late 2012 Glaxy Note 2.

Re: Show HN: Math Attack – My side project of 3 years

#47
By the way I don't normally use social platforms much but I created a twitter account for this. It's @DawnspriteGames

I haven't tweeted anything yet :), but I'll let you know when there is an update.

You can also send me E-Mails at support@dawnsprite.com. I'll reply from my personal E-Mail account.

I'd like to thank you all again! This is a wonderful community. I'll keep reading and responding to feedback here.

Re: Show HN: Math Attack – My side project of 3 years

#48
post #33

Earlier quoted context omitted.

Yes, I second that... I'll pay for a good math game for my kid—I don't let him play ad-based games though.

It is decided then. I'll release an Education version without the ads.

I've learned this the hard way with interstitial and banner ads throughout releasing a dozen or so apps. You really need a rather large user base to make them even a bit worthwhile to a developer. Scratching out pennies will have a huge downside if it lowers the experience of the app to your whole userbase. It's an art form not to make the user feel like a product. Everyone thinks they know how but really so, so few do, myself included. I've also put down many apps because of ads. It's stopped one of apps from moving as quickly as it should. I've since moved away entirely and incorporated IAP that unlocks slightly more features or a straight up price tag from the get-go.

Anecdotal, but I believe this led to much less moaning and groaning from users, higher ratings, and a better overall experience (and yes, better returns)!

Re: Show HN: Math Attack – My side project of 3 years

#49
post #2

Hey everyone! I've been working on this game for about 3 years in my spare time. It's a simple puzzle game utilizing arithmetic operators. I made it using Unity3D. All the visual assets are made from scratch and the sound effects come from various free sound effect sites. Although the idea is simple I've put a lot of effort into it to make it look polished. For example there is a day/night cycle which serves no other…

I must say you've chosen an auspicious name! :-)

Re: Show HN: Math Attack – My side project of 3 years

#50

I had made a similar game, or all math games just look similar : http://mkagenius.github.io/

I also did something very similar:

https://play.google.com/store/apps/details?id=com.simplyappe...

It's supposed to be like the "numbers" round from the show Countdown in the UK.

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