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Ask HN: Any great product onboarding experiences you've had lately?

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Re: Ask HN: Any great product onboarding experiences you've had lately?

#11
post #5

There is a collection on boarding critiques that you might find helpful. https://www.useronboard.com/onboarding-teardowns/

Their Super Mario Run example is great for the "what not to do" department.

http://www.useronboard.com/how-supermariorun-onboards-new-us...

Re: Ask HN: Any great product onboarding experiences you've had lately?

#13

* https://www.sendinblue.com/ (like Mailchimp, but easier) * https://logz.io/ (log aggregation FTW) * https://www.skylight.io/ (application performance monitoring for Ruby, similar to New Relic, written in Rust)

So logz.io is literally ELKaaS?

Re: Ask HN: Any great product onboarding experiences you've had lately?

#14
post #11
post #5

There is a collection on boarding critiques that you might find helpful. https://www.useronboard.com/onboarding-teardowns/

Their Super Mario Run example is great for the "what not to do" department. http://www.useronboard.com/how-supermariorun-onboards-new-us...

Why can't I play the tour levels without network?! It makes no sense, and seriously undermines the value of the app as something to do on the train.

Re: Ask HN: Any great product onboarding experiences you've had lately?

#17
post #14
post #11

Earlier quoted context omitted.

Their Super Mario Run example is great for the "what not to do" department. http://www.useronboard.com/how-supermariorun-onboards-new-us...

Why can't I play the tour levels without network?! It makes no sense, and seriously undermines the value of the app as something to do on the train.

Nintendo amazes me: as an organization they make incredible games yet are terrible at everything else.
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