Edit: Hey! I found it :) http://users.tpg.com.au/_dp/dave_asteroids.html
HTML 5 Asteroids
21–27 of 27 posts
Re: HTML 5 Asteroids
#22Re: HTML 5 Asteroids
#23Re: HTML 5 Asteroids
#24Cool. But the game is very sluggish and almost non playable on iPad. I wish these html5 games were built with some consideration for iPad. Anyway, i really appreciate the effort. One step closer to a flash-less web.
Maybe the iPad should be built with some consideration for the web? The web shouldn't be built with consideration for a single device. The game is HTML5. Fine. The iPad obviously has performance issues with that. That's the iPad's problem. Apple didn't want Flash, they wanted HTML5 and standards. Now they have to pony up. But no, the iPad should conform to standards, and support those standards. If the iPad is not ca…
I think when one designs something like this, take cognizance that more and more devices have virtual keyboards.
Re: HTML 5 Asteroids
#25Re: HTML 5 Asteroids
#26Cool. But the game is very sluggish and almost non playable on iPad. I wish these html5 games were built with some consideration for iPad. Anyway, i really appreciate the effort. One step closer to a flash-less web.
On a contrarian note, a cross-platform game framework here could perhaps provide for remappable controls and performance tuning. This same cross-platform framework is labeled by Jobs as a threat to Apple's marketshare.
Perhaps Apple should not be so quick to bludgeon developers with claims of The One Best Way to the exclusion of all others.
Re: HTML 5 Asteroids
#27Works very well with Opera too.