It's 2017 and I have a great mobile app idea. Start with Android or iOS?
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Re: It's 2017 and I have a great mobile app idea. Start with Android or iOS?
#2Re: It's 2017 and I have a great mobile app idea. Start with Android or iOS?
#3Why not hybrid mobile?
Re: It's 2017 and I have a great mobile app idea. Start with Android or iOS?
#4Re: It's 2017 and I have a great mobile app idea. Start with Android or iOS?
#5http://bgr.com/2016/07/20/ios-vs-android-developers-profits-...
shows the Android store with twice as many downloads but half as much revenue. The importance of this is going to vary depending on specifics about your application - does it need a strong network effect to deliver value, or is it valuable for a solo user?
Re: It's 2017 and I have a great mobile app idea. Start with Android or iOS?
#6Re: It's 2017 and I have a great mobile app idea. Start with Android or iOS?
#7react native
Re: It's 2017 and I have a great mobile app idea. Start with Android or iOS?
#8The report summarized here (for Q2-2016): http://bgr.com/2016/07/20/ios-vs-android-developers-profits-... shows the Android store with twice as many downloads but half as much revenue. The importance of this is going to vary depending on specifics about your application - does it need a strong network effect to deliver value, or is it valuable for a solo user?
Re: It's 2017 and I have a great mobile app idea. Start with Android or iOS?
#9Re: It's 2017 and I have a great mobile app idea. Start with Android or iOS?
#10Are you sure it's a new idea? Have you really searched the 2million+ apps out there to be sure? Truly new and original ideas are rare, most things you can do on a mobile have been tried at some point in the last 10 years. Check again, and learn from what others have done.
Have you validated the idea? I don't mean asked your mates if they like it. I mean have you got someone to give you money as a pre-order?
Do you know exactly who your market is and how you'll reach them? Putting something on the app store is not enough, it'll vanish without trace. You need a marketing channel outside the app store that can get to your target market and tell them about the app.
Have you tested that marketing channel? Personally I would do this before writing any code. If the marketing channel doesn't work then you need to find that out first and find one that does work. Don't worry about advertising vapourware, if people really want your app they'll wait a bit (see Kickstarter for evidence).
Unless, of course, this is a side project that is never intended to make serious money. If so, then pick whatever technology and platform you want to learn (I'd second React Native as a tech to learn). Market sizes don't matter if you've got no customers and no channel.