Earlier quoted context omitted.
This is so different from my experience with the HTC Vive: while I obviously perceived the poor resolution, screen door effect, etc., after the first minute I started feeling more and more immersed, and then something in my brain clicked, pretty much like when you are falling asleep. That's when everything started feeling almost like a lucid dream. My heartbeat was noticeable faster and I felt strangely happy/exited,…
I found the initial experience very compelling, too. Unfortunately, that initial thrill wears off fast. I challenge you to buy a Vive and report back in a few months with your daily usage level.
VR
561–568 of 568 posts
Re: VR
#562Earlier quoted context omitted.
I'm not wearing it wrong, and I know what adjustments are possible. This is an inherent fault with the lenses, it's just about optics quality. https://www.reddit.com/r/Vive/comments/4i8ogs/am_i_the_only_... https://forums.oculus.com/vip/discussion/33085/halo-effect-g... https://forums.frontier.co.uk/showthread.php/252662-Vive-hor...
I get that you're confident that you're wearing it right, and you probably are, but just in case try going through this excellent guide: https://www.reddit.com/r/Vive/comments/4e925m/ive_been_weari... Maybe I'm substantially less sensitive to the aberrations you mentioned, or your lenses are not the same as mine, but my experience is much more positive. I've given demos to probably more than 75 people at this point,…
Re: VR
#563Earlier quoted context omitted.
The cable is very long and it is "room-scale" (You can move around), meaning games involve actually moving around. And soon there will be wireless adapters.
Just to clarify this point: by "soon", we mean in this context "a few months". TP-Link has one coming very soon indeed, I believe: http://vrscout.com/news/htc-tether-less-vive-upgrade/
Re: VR
#564I'm not getting into VR until Linux support is there. Every major vendor promised it. It's been long enough. More than long enough.
Buying a windows device specifically for the VR toy? No ability to use VR for real work on non-Windows machine (if possible)? No thanks
Re: VR
#565I bought a Vive back in August. I loved the shit out of it for months, but gradually stopped using it, although I still think it's an amazing piece of hardware and a big piece of the future. But, when I play games, I frequently want a very relaxing activity, and the Vive doesn't do that. So, interesting. But! As a (former?) AR professional, holy shit the non-gaming applications for AR/VR. There's overlap and synergy…
Re: VR
#566I bought a Vive back in August. I loved the shit out of it for months, but gradually stopped using it, although I still think it's an amazing piece of hardware and a big piece of the future. But, when I play games, I frequently want a very relaxing activity, and the Vive doesn't do that. So, interesting. But! As a (former?) AR professional, holy shit the non-gaming applications for AR/VR. There's overlap and synergy…
So the question is, are you willing to sell it for pennies on the dollar so I can try it out for a few hours and then send it off to someone else? ;)
Re: VR
#567Earlier quoted context omitted.
I don't know, that first iPhone was pretty special. Just having a fantastic web browser (mobile Safari) was a game changer. The gap feels bigger with VR, to me.
Agreed that the first iPhone was special, it let me move across the country without knowing a soul for two thousand miles with confidence. The limitations were obvious though. The small screen and low resolution made it hard to read much text. It was really slow, both in processor and in its 2G connection. And it was clear that there was a lot of work to be done on the software and design technology side. The Vive fe…
Re: VR
#568VR might explode once the hardware can convey our actual facial expressions. Once that happens, there will be strong forces could tip: * Offices/meetings * Learning institutions * Socializing with friends who aren't close by * ...
I kind of wonder if stuff like that is going to require new levels of body-computer interfaces(contact lens, eye implants, brain implants). It's hard to figure out someone's exact facial expression when they have a headset covering most of their face. And if you don't get the facial expressions perfectly, you're going to have uncanny valley and miscommunication.