Spurn the computer game industry
naughtycomputer.uk
Spurn the computer game industry
1–10 of 55 posts
Re: Spurn the computer game industry
#2The problem is advertising is what sells games now. When everyone can shovel a game onto Steam and burn a few people with a game in beta hell, people start to clutch onto their wallets.
The same thing happened with mobile dev and crapware.
While I think there are people in it to blame, I don't think "the industry" a whole is the problem, they're as much a victim as the gamers at this point.
We're in a bubble and it's slowly deflating (see games like Watch Dogs 2, Titanfall 2, and Dishornered 2), I'm worried for the devs who will get caught in it.
Re: Spurn the computer game industry
#3Re: Spurn the computer game industry
#4> beautiful games like The Battle for Wesnoth
> TAKE BACK CONTROL OF OUR GAMES!
> let the computer games industry and their over-priced fetish-hardware languish!
Saying something doesn't make it so.
Re: Spurn the computer game industry
#5However, I think by focusing on Steam and Windows the author misses a bigger threat.
> Most commercial computer games require very powerful computers. This means that a less-wealthy person cannot play online games with their more-wealthy friends. This is especially a problem for young people, for whom gaming is an important social activity. Also it's a problem for people who don't earn massive 1st-world salaries.
Most of the young people I know don't play PC games (exception: the ones who like Minecraft). They play on consoles or mobile devices. A PS4 or an iOS/Android device are way more restrictive. On top of that, the mobile games are particularly pernicious in their design. Many of them may not even consider children, as the goal of the game is to trap a handful of whales, but they still lock children in the skinner box.
Re: Spurn the computer game industry
#6Re: Spurn the computer game industry
#7Many people who contribute to OSS are doing it because they use it in their work.
No one uses games in their work.
More significant, all - every single one of them, professional game developers are up to their eyeballs in work. It's the nature of making games, they are never finished and there is always more to do.
Professional game developers are very unlikely to have any side project or contribute to OSS (I was one for years).
Re: Spurn the computer game industry
#8Re: Spurn the computer game industry
#9The fundamental problem with OSS games: Many people who contribute to OSS are doing it because they use it in their work. No one uses games in their work. More significant, all - every single one of them, professional game developers are up to their eyeballs in work. It's the nature of making games, they are never finished and there is always more to do. Professional game developers are very unlikely to have any side…
What's more realistic is that money that's being spent on development also funnels into tools so that everyone can reap the benefits from, and to a degree that's already happening with stuff like Unreal.
Re: Spurn the computer game industry
#10As for "spurn the computer game industry", that should apply to jobs. The working conditions are terrible. They need to be unionized, like Hollywood.