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VR

blog.ycombinator.com

271–280 of 568 posts

Re: VR

#271
post #236

Earlier quoted context omitted.

What did you find wrong with the Hololens tracking? I use it a couple times a week and have been super impressed with it so far. Seems to very solidly lock on locations, and I can walk to the far end of the office and my content is still right where I left it. You can use is in huge unbound areas and it doesn't mind at all. The Hololens still has a lot of issues, the FOV's crappy, hand tracking needs a lot of work, o…

It's probably fine if you just want "if I go back to my desk, this window is on the left hand side". If you want more precision and accuracy, or consistency with physical measurements/other tracking systems, it's not so good in my experience. Happy to revise/update that experience though!

That kind of precision isn't necessary for tracking position accurately for VR/AR though, Hololens' current system is pretty damn good and I'm sure internally it's improved a bunch as they roll out their own VR headsets too.

Re: VR

#272

I'm not getting into VR until Linux support is there. Every major vendor promised it. It's been long enough. More than long enough.

Why do you think that VR requires Linux support to succeed? I'm long past the mentality of software having to run on each and every platform, especially Linux. I love my Mac for work with software development, my Linux to deploy my servers to, and my Windows to play the latest games. Best of ALL worlds.

> Why do you think that VR requires Linux support to succeed?

Virtual Reality systems need to support Linux because they need to be built around Free Software: https://www.gnu.org/philosophy/free-software-even-more-impor...

It is essential that we as computer programmers work towards making virtual reality systems respect people's freedom.

This is a problem of basic ethics and morality. You can say "I don't care" all you want and buy into the proprietary systems, that just means you are literally paying money to build out the surveillance police state infrastructure.

Re: VR

#273
post #88

I'm making a VR game with giant mechs that has a totally unique movement mechanic. Anybody want to fund me? :P

Get it into a playable state and up on Steam in Early Access, sir or madam. There are a LOT of people looking for a good VR giant mech game right now.

Going to SteamDevDays 2016 convinced me that this is a viable strategy, as long as you keep your scope small and costs low.

... and then I got side-tracked by machine learning and finance...

Re: VR

#274

Earlier quoted context omitted.

> VR doesn't even replicate reality What device and apps did you try? Did you try room-scale? VR controllers? Whenever I watch movies in my virtual living room I drop things on the ground because I try to put them on a table that isn't really there. > let alone do more I can watch movies on huge screens. I can take a dive underwater. Go in space. Shoot zombies. Talk to real people around a campfire.

Pay more attention to reality and you will notice that it does way more than current VR gadgets offer.

My computer doesn't perfectly replace reality either, it must be a fad.

Re: VR

#275

Earlier quoted context omitted.

The SMI one, and the accompanying Nvidia foveated rendering demo.

Were they in VR headsets (or glasses), or were they the desktop bars? (Last time I tried a bunch of eye tracking, the desk-mounted was amazing and the head-mounted wasn't)

They were inside the headset, lining the lens, such that you couldn't tell between a normal Vive and an eye-tracking Vive unless you cracked it open.

Re: VR

#276
post #85
post #20

Earlier quoted context omitted.

I can see why the current issues might bring someone out of immersion. But from somebody who owns a Vive, I think having a more personal experience is key to getting the most out of it (for now). When you describe the binocular effect, I know what you mean, however my experience is that all those issues fade away once your brain "accepts" the inputs and starts filtering out the noise. How long did you get to demo the…

> When you describe the binocular effect, I know what you mean, however my experience is that all those issues fade away once your brain "accepts" the inputs and starts filtering out the noise. Personally, as someone who owned and purchased some of the early HMDs of the 1990s - these kind of comments look "interesting" to me. I mean, people are complaining about the "low FOV and resolution" - when they clearly never…

> they clearly never had to use HMDs with 20 degree FOV and 320 x 240 resolutions...

Being better than what they had in the 90's doesn't mean it's good. It's still too low - like trying to view 4k content on a 720p display.

> The key, though, was to stop focusing on the issue - which some people couldn't.

Or the low resolution is thrown in your face. For example, attempting to view a virtual poster on a somewhat distant virtual wall. It's large enough that you should be able to read it, but the resolution is so low you can't.

Nothing pops you out of that immersion faster than having the fact you're looking at low resolution display thrown in your face.

Re: VR

#277
VR Porn will totally destroy all social norms and sexual IRL practices.

It's WAY too damn real, especially if you mix it with a real partner.

Re: VR

#278
post #12

I bought a Vive the week of Thanksgiving and have been using it roughly 2 hours a day. Every other day is my workout day most of the week (unless I'm playing hockey that day/night) and the VIVE has become part of my workout now too. After I complete my normal workout - a mixture of hockey specific training, free weights, aerobic and of course tons of pull-ups - I now spend an additional hour+ in VR. I typically play…

You should try Beat Boxer. Its a rhythm based exercise game for the Vive and Oculus and will really get you sweating.

http://store.steampowered.com/app/546650/

Full disclaimer: I am one of the developers.

Re: VR

#279

Earlier quoted context omitted.

Why do you think that VR requires Linux support to succeed? I'm long past the mentality of software having to run on each and every platform, especially Linux. I love my Mac for work with software development, my Linux to deploy my servers to, and my Windows to play the latest games. Best of ALL worlds.

> Why do you think that VR requires Linux support to succeed? Virtual Reality systems need to support Linux because they need to be built around Free Software: https://www.gnu.org/philosophy/free-software-even-more-impor... It is essential that we as computer programmers work towards making virtual reality systems respect people's freedom. This is a problem of basic ethics and morality. You can say "I don't care" all…

Fair point. Haven't look at it from this angle. Thank you.

Re: VR

#280
post #102
post #10

Blown away? Hyperbole of the century. At CES this year, I tried all the VR/AR tech I could get my hands on. Microsoft HoloLens, HTC Vive, Oculus Rift, Sony VR, Galaxy Gear, and everything in between. I wasn't expecting much and yet I was still underwhelmed. There is zero immersion, primarily due to the poor resolution, the screen door effect, and the crippled field of view. It felt like watching a scene through a pai…

This is so different from my experience with the HTC Vive: while I obviously perceived the poor resolution, screen door effect, etc., after the first minute I started feeling more and more immersed, and then something in my brain clicked, pretty much like when you are falling asleep. That's when everything started feeling almost like a lucid dream. My heartbeat was noticeable faster and I felt strangely happy/exited,…

Interesting. I've got a 4k setup with a GTX 1080 at home right now. I'm sort of debating about a Vive or another 1080 when I've got some extra cash to blow.

The Vive seems harder to rationalize because it seems like a really expensive toy with only a few crappy games for it. Am I wrong about this? Is the VR really worth it? I keep reading awful things about the resolution and about motion sickness issues - I care very much about those things.

I'd have an easier time with it if the resolution was doubled and it was closer to a $500 price point. But as is it just seems crazy to pay that much to have a way lower resolution screen than my current monitor strapped an inch from my eyes.

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