Live data from Hacker News

VR

blog.ycombinator.com

201–210 of 568 posts

Re: VR

#201
post #25
post #3

One of my favorite things to do is to pack up my PC and Vive and take it to a friend or relative to try out. A lot of people view VR as a gimmick akin to 3D movies, which fairly predictably has died out, but once they have a chance to try VR they often understand the potential. I think VR has a real future - which certainly will depend largely on falling hardware costs and increased software funding - and while I'm s…

What is your solution for mounting the base stations? I've looked into tripods before, but the sensors are meant to be much more firmly mounted from what I've read.

With a tripod, you don't need to worry. They are perfectly fine for VR, as long as you don't move the tripods while playing.

Re: VR

#202
post #12

I bought a Vive the week of Thanksgiving and have been using it roughly 2 hours a day. Every other day is my workout day most of the week (unless I'm playing hockey that day/night) and the VIVE has become part of my workout now too. After I complete my normal workout - a mixture of hockey specific training, free weights, aerobic and of course tons of pull-ups - I now spend an additional hour+ in VR. I typically play…

I think fitness is going to be huge with VR gaming. We’re developing an FPS game, and are researching walking and jogging in place to drive character locomotion. The new Vive trackers are an exciting announcement, because that means we can have ankle tracking. In-game hands and feet.

Please consider moon physics! I haven't heard anyone talk about this but I've thought this was the answer to locomotion in VR. It strikes a balance between realistic movement and not being too tiring, and moon jumping would be hella fun, especially in a FPS.

Re: VR

#203

Earlier quoted context omitted.

Don't you get incredibly sweaty though? What is that experience like wearing a bulky mask thing? That's currently my biggest beef with these VR headsets, you have to wear some bulky thing on your head.

I haven't done any workout in a VR headset yet but I have cried in one, and the lens got fogged up. Clearly some sort of passive or active ventilation will have to be part of VR headsets.

>I have cried in one

What's the story with that, if you don't mind?

Re: VR

#204

Like most people, I'm completely sick when I'm in VR. I don't see how the VR could become mainstream if they don't fix this problem.

Which VR headsets have you tried? The problem's wildly worse in some than others.

I've only ever seen one person find the Vive at all uncomfortable, for example. Whereas the Oculus DK1... yeah, that was vomit city, population you.

Re: VR

#205

Earlier quoted context omitted.

>Selling my Vive tomorrow, before it's too late (unsellable due to something better on the market). The Vive came out like 8 months ago. I would hardly say even the craziest company ( cough Apple) would rush out a new version that quickly. >Glare, very blurry except for a narrow center, the rings of the fresnel lenses are very noticeable. You are probably wearing it wrong. There are two adjustments you can make. Ther…

> I would hardly say even the craziest company (cough Apple) would rush out a new version that quickly. A side note: although Apple does come out with new product versions rather quickly, it's worth noting that they take a very long time to create the first version of their new products. More often than not those efforts don't even end up seeing the light of day. Now that I think about it, it's probably why Apple has…

Now that I think about it, it's probably why Apple hasn't thrown their hat into the VR ring

They're working on AR

Re: VR

#206

I'm not getting into VR until Linux support is there. Every major vendor promised it. It's been long enough. More than long enough.

Why do you think that VR requires Linux support to succeed?

I'm long past the mentality of software having to run on each and every platform, especially Linux. I love my Mac for work with software development, my Linux to deploy my servers to, and my Windows to play the latest games. Best of ALL worlds.

Re: VR

#207
post #36

Kind of odd that it takes yc this long to understand such a world changing technology. And their point is that other vcs are even more pessimistic and unexcited about technology. It really shows you how absolutely myopic and limited the current startup ecosystem is. Many thousands of people could tell VR was real this time back when Oculus did a Kickstarter. But vcs take +n years? Shows how much room for improvement…

You make a good point - many investors (maybe us as well) don't start thinking a new technology is cool until they can investing in companies using or leveraging that technology... From a user perspective though, I bought Oculus Rift dk2 and thought it was horrible. The user experience has come a long way since then.

Re: VR

#208
post #113
post #79

I'm a casual gamer, enjoy gaming and like to buy a game and play it with my kids as a family activity. I bought an oculus rift when it came out, figuring it would be fun to try out. Everyone used it a few times and then it just sat there. Most of the enjoyment we get out of gaming is sitting around and interacting while playing, that really didn't work very well with the bulky headset on one person. I think maybe in…

I completely agree! My wife and I are very interested in VR, we keep wanting it to be something though we can't quite figure out what. What I want for sure is a multiplayer experience. PS4 Pro w/ 2 headsets exploring a VR world for instance. I want to look to my right and see her there. With just one of us playing at a time it isn't fun. Maybe this is already the case and I just haven't figure out how to search for i…

My experience was with a multiplayer game - which was a ton a fun

Re: VR

#209
post #186

I can't believe some people are saying VR is a fad, that it's not going to work, etc, etc. Are you kidding me? The only real question is how long it's going to take before it's fully integrated into our daily lives, there is absolutely no doubt this will happen (unless we somehow go backwards technologically, due to world war or some other unforeseen event). It may not happen for another 10-15 years, but it WILL happ…

Our children are going to look back and laugh at existing headgear just like the transition from CRT to LCD ... hopefully direct brain/retinal input will happen in my lifetime :)

I wish my first thought after this concept hadn't been "not until there's RetinAdblock"

Re: VR

#210

It's not going to take off until someone solves the movement issue. The only games VR is currently suitable for are if you are stationary somehow -- pilot, tank gunner, etc. Which limits it pretty severely. Something like the Ghostbusters Experience[1] is what people want in their own homes. Also, maybe it's because I've been gaming my whole life, but the resolution in VR is still not good enough to "blow" me away, l…

The ghostbusters experience was done by The Void[1], who in my opinion are on the forefront of where VR could really take off. People are thinking narrowly about VR in terms of personal use, but there's so many obstacles there for mass consumer adoption that it's a way off(and honestly I think mixed reality will be the real killer app, VR has other limitations for personal/consumer use at home).

Instead I could see a lot of VR arcades popping up once the technology is more polished. You go to a large warehouse space, don a VR suit of sorts and with your group of friends can battle pirates/aliens/whatever in a large enough environment that it doesn't matter that it's still physically confined. There's obviously an appetite for this sort of thing,(see the explosion of "escape rooms" or higher end laser tag/paintball places).

https://thevoid.com/

Post reply on HN