Live data from Hacker News

VR

blog.ycombinator.com

91–100 of 568 posts

Re: VR

#92
post #12

I bought a Vive the week of Thanksgiving and have been using it roughly 2 hours a day. Every other day is my workout day most of the week (unless I'm playing hockey that day/night) and the VIVE has become part of my workout now too. After I complete my normal workout - a mixture of hockey specific training, free weights, aerobic and of course tons of pull-ups - I now spend an additional hour+ in VR. I typically play…

That's a great point that I haven't considered before. Back on the PS2 there was an "eyetoy" camera addon that allowed you to interact with certain games. "Eyetoy: kinetic" was a favorite of mine and my nieces/nephews: they could punch and kick and get rid of enemies or blocks or whatever on screen, instantly usable compared to the abstraction of a controller. It was easily the most engaging fitness I've done. It had…

I used to use the Kinect for fitness in much the same way. I'm still upset that never really took off. The rafting game was particularly entertaining.

Re: VR

#94
post #53
post #12

I bought a Vive the week of Thanksgiving and have been using it roughly 2 hours a day. Every other day is my workout day most of the week (unless I'm playing hockey that day/night) and the VIVE has become part of my workout now too. After I complete my normal workout - a mixture of hockey specific training, free weights, aerobic and of course tons of pull-ups - I now spend an additional hour+ in VR. I typically play…

So do you just have some huge empty room/garage in your house then? Are you ever afraid of smashing into stuff around you that you can't see because of the goggles?

The Vive chaperone tech is really good.

I've been developing with my living room as my VR space for months now - as well as getting other people in to playtest a physically intense, scare-heavy game requiring fast movement - and to date we've only had one even moderately close call with a controller nearly whacking my TV. And that was my fault for setting the chaperone bounds a bit optimistically.

Re: VR

#95
post #81

Earlier quoted context omitted.

I have played Left Hand Path a lot, very intense esp. the boss fight. I can't seem to complete the ruin sequence to get past the end of level one so I put that one on hold until it gets patched, I'm pretty sure I am doing the ruin sequence right... but yeah great Dark-Souls like experience in VR. Can't wait to see what From does in VR. Climbly is good too but it's tough because you still have to move around with thei…

Oh, sorry to hear that! The end of that level does seem to stump people - I'm working on making it much more accessible. If you'd like to either email me (email in my HN profile), reply here, or put up a post on the Steam forums ( http://steamcommunity.com/app/488760/discussions/0/ ) I'd be more than happy to help you past that, as there's lots of good stuff beyond! Climbey - yeah, the locomotion does get a little na…

Oh great, thanks man! And I have to tell you it's impressive as hell what you have create with Left Hand Path esp. considering you are a single developer. Simply amazing man! I will definitely take you up on your offer this weekend.

Re: VR

#96
It's always fun seeing people go through the various stages that I (and many many others) have gone through over the last couple of years. Unfortunately, he's missing the fact that it's exceedingly socially awkward to use these things and people in general actually don't like being removed from the world. It is mentally exhausting worrying about what's happening that you can't see. Not fun :(

You're probably saying, ahhh, that doesn't matter. It turns out, it does.

If you want to get excited about something, look at AR instead of VR.

(I have vive, dk1, dk2, and cv1. though i actually never opened my free cv1 ..)

Re: VR

#97
post #84

Earlier quoted context omitted.

>Selling my Vive tomorrow, before it's too late (unsellable due to something better on the market). The Vive came out like 8 months ago. I would hardly say even the craziest company ( cough Apple) would rush out a new version that quickly. >Glare, very blurry except for a narrow center, the rings of the fresnel lenses are very noticeable. You are probably wearing it wrong. There are two adjustments you can make. Ther…

I'm not wearing it wrong, and I know what adjustments are possible. This is an inherent fault with the lenses, it's just about optics quality. https://www.reddit.com/r/Vive/comments/4i8ogs/am_i_the_only_... https://forums.oculus.com/vip/discussion/33085/halo-effect-g... https://forums.frontier.co.uk/showthread.php/252662-Vive-hor...

I get that you're confident that you're wearing it right, and you probably are, but just in case try going through this excellent guide: https://www.reddit.com/r/Vive/comments/4e925m/ive_been_weari...

Maybe I'm substantially less sensitive to the aberrations you mentioned, or your lenses are not the same as mine, but my experience is much more positive.

I've given demos to probably more than 75 people at this point, and there are always some people who complain a lot and then we adjust the way they're wearing it and all is good.

Re: VR

#98
post #64
post #43

I think that AR (think magic leap) is going to be much bigger, at least in the short term. VR is like the desktop. It will have its uses, sure, but you'll be tied to your desk/room. Gaming will probably still be the most popular VR application. Your AR glasses will be your smartphone, on you the entire time, and you won't even need to reach for your pocket.

Hm, I think it's the opposite. VR big in the short term; AR big in the long term. I do agree that when talking about smartphone applications, as in the blog post, those will need to be AR not VR. Google Glass was squashed right? And Hololens is focused on business use cases first. I don't see it becoming consumer focused for some time. VR is amazing _today_ and has a massive gaming audience. The business applications…

I think that VR, unless much more advanced (e.g. expand to other senses besides vision and hearing) will have trouble catching on besides gaming and maybe some business applications. And even so, I have my doubts.

And I think Google Glass was dropped because the tech wasn't there yet. It was a small square on the corner of your vision instead of a "depth aware" overlay.

Re: VR

#99
post #38

Earlier quoted context omitted.

Don't you get incredibly sweaty though? What is that experience like wearing a bulky mask thing? That's currently my biggest beef with these VR headsets, you have to wear some bulky thing on your head.

I do but I don't mind it. I wear a thin head-cap and bought the 'VRCover' which helps absorb the sweet (but is unfortunately made of cotton for some reason). My setup is in the basement too and so it's typically pretty chilly down there so it's probably not quite as bad as it could be. I do have to take the headgear off every few games, towel off head/forehead, and clean up the lens.

Which VRCover did you buy specifically for sweat? I bought the memory foam soft cotton one (it's supposed to come in tomorrow" because I wanted to to be washable, but also comfortable in other scenarios, though I very much have the same experience as you described and I'd like to make exercising with VR games a much bigger part of my routine.

Edit: I'm mostly curious about the "leather" ones as they sounded uncomfortable for other usage, but specifically aimed at physical exertion.

Re: VR

#100
post #75
post #53

Earlier quoted context omitted.

So do you just have some huge empty room/garage in your house then? Are you ever afraid of smashing into stuff around you that you can't see because of the goggles?

I have half my basement setup for hockey specific workout stuff, I call it 'Hockey Heaven', and repurposed part of the area for VR use too. You can see pictures of it on my old blog below (which I'm in the process of relaunching as a VR specific site in the next month or so). https://existentialquandary.wordpress.com/hockey-heaven/ This is before I setup the VIVE so basically I hung the sensors around the 'blue line…

Your hockey setup is fantastic, nice work. And that is some sick stick handling.

Watch the pullups. I fried my elbows by doing too many. Doing them on rings is much better (if you don't do them that way already, I don't know).

Interesting that you are taking PQQ. I've been meaning to research this stuff. I also noticed no creatine was listed. It probably belongs in your anti-aging stack as it has neuroprotective properties, along with its other well-established effects on muscle power output.

Post reply on HN